Opening Thoughts
Not every failed attempt is going to get it's own post, but this one was special. Escape from Dol Guldur is something I have always viewed as a horrible inclusion in the core set. It is one of the most difficult quests, with an unpredictable handicap in the beginning (loosing a random hero) and a three card staging area possibly loosing you the game right away. So the test with this first playthrough was: does the campaign smooth some of the rough edges of this quest and make it a better part of the core experience? Let's find out...
The Deck
Beravor
The Quest
Setup
I decided to pick Beravor as the prisoner because Leadership is pretty important to how this deck functions. I do assign the keeper of Valor randomly and it is Beravor, so both of those cards go upside-down. Mendor goes upside-down due to the campaign set up. Appointed by Fate goes on Theodred (since he can help get resources onto others).
Gandalf's Map: guarded by Dol Guldur Orcs (when revealed effect does nothing!)
Dungeon Tourch: guarded by Great Forest Web
Shadow Key: guarded by The Necromancer's Reach (when revealed effect also does nothing!)
My opening hand is about as good as it can get: Steward of Gondor, Gandalf, Sneak Attack, Faramir. Nothing too special for the other spheres, but I am not letting go of this.
Round 1
Steward of Gondor goes on Theodred and is activated immediately. Snowborn scout goes down, putting one progress on Great Forest web.
At the start of the Quest Phase, I sneak attack Gandalf and deal lethal damage to the Dol Guldur Orcs. Then I raise my threat by two to attach Gandalf's Map to Eowyn, allowing Mendor to be freed (with one damage). Eowyn, Mendor, and Gandalf quest for 9. Reveal: Dungeon Jailer. I put six progress on the quest, return Gandalf to hand, and exhaust Theodred to travel to Great Forest Web.
I'm going to leave the Dungeon Jailer in the staging area. I don't expect to fail questing and I only have one ally down to chump with not a lot of attack ready.
Round 2
I get Gandalf down again, putting four damage on the Jailer, then quest for five. Reveal: Caught in a Web, which goes on Theodred. I'm able to progress through the Great Forest Web and complete stage 1, readying Mendor and getting me a card.
Dungeon Jailer is optionally engaged and the Scout is thrown in front of it, dying quickly. Gandalf then finishes off the Jailer before heading to the discard pile himself.
Round 3
Faramir comes down. I commit Eowyn and Mendor to the quest for 5. Reveal: Hummerhorns. Hopefully another Gandalf surfaces soon! I exhaust Faramir to add +2 willpower, getting 6 progress on the quest and Beravor back with one damage and adding the Nazgul to the staging area. I exhaust Beravor to draw two cards.
Round 4
Beravor is exhausted to draw two cards, then I commit 6 to the quest. Reveal: King Spider. I pitch a card to Eowyn, then use Stand and Fight for X=1 to get a Snowborn Scout in play. Failed questing & raise my threat by 1.
The King Spider engages me and destroys the Scout.
Round 5
Gleowine goes down Unexpected Courage goes on Beravor. I exhaust Beravor to draw two cards, then unexhaust her with Unexpected Courage.
Questing for eight this time, I reveal an Endless Caverns which surges into a Dungeon Jailer. Faramir is exhausted and a card is pitched to Eowyn to raise my willpower by 5 and get five progress on the quest.
I travel to the Endless Caverns, then sneak in a Guard of the Citadel who is destroyed by the King Spider.
Round 6
Beravor draws some cards and readies, then I go in for 8, revealing a Cavern Guardian. I pitch a card to Eowyn to break even.
The Guardian and the Dungeon Jailer engage me. Dungeon Jailer is undefedned and gets Dol Guldur Orcs as it's shadow card, giving it +3 attack. I choose to sacrifice Beravor.Guardian is undefended but does not get a buff and I put the two damage on Theodred. The Spider is defended by Faramir who takes 1 damage.
Round 7
Unexpected Courage goes on Theodred and I quest for 6. No way to get out of this without loosing both heroes. I have made poor life decisions.
Parting Thoughts
This was a much better and more satisfying way to loose to Dol Guldur: Some sub-optimal decisions and flips that did not work out in my favor. That is how I expect most losses to occur for a higher-difficulty scenario. There was not at all a feeling of auto-loss. So, in my opinion, the inclusion of the campaign element does a tremendous amount to redeem Escape from Dol Guldur's inclusion in the core box.
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