Opening Thoughts
The Woodland Realm just showed up in the mail and, despite owning them in a previous collection, I realized I never gave any of the custom scenario packs a crack. This seems like a good opportunity to try out my latest Outlands build.
I am also taking this show on the road! My son and I are heading off for a short summer vacation and it's been a while since I was jamming a game out on a hotel table.
The Decks
Outlandish!
Heroes
Elrond
Hirluin the Fair
Contract
1x Messenger of the King
Allies
3x Anfalas Herdsman
2x Envoy of Pelargir (HoN)
3x Ethir Swordsman
1x Faramir (Core)
1x Forlong
3x Gandalf (Core)
1x Gildor Inglorion (HoEM)
1x Henamarth Riversong (Core)
3x Hunter of Lamedon
3x Knights of the Swan
2x Warden of Healing
3x Warrior of Lossarnach
Attachments
1x A Burning Brand
3x Steward of Gondor (Core)
3x Vilya (SaF)
Events
2x A Good Harvest
3x A Very Good Tale (OHaUH)
3x Daeron's Runes (FoS)
3x Deep Knowledge
2x Heed the Dream
1x Men of the West
3x Sneak Attack (Core)
The Quest
player setup
Selected Forlong for Messenger of the King (only a threat of 5!).
Set starting threat to 26
Opening hand: Anfalas Herdsman, Warrior of Lossarnach, Sneak Attack, Gildor Inglorion, Gandalf, A Burning Brand, Gandalf. Two Outlands allies and Gandalf for card draw (or damage, if really needed). Seems good!
Then a d20 was rolled to pick the seven encounter sets, with rerolls as needed until seven options between 1-14 were chosen: 3, 1, 8, 10, 11, 12, 7
Shuffle up. Stage 1A: I search the deck for a challenging zero cost location or enemy and add Mountains of Mirkwood to the staging area. Advance to 1B.
Round 1
Resources and card: Sneak Attack. Alright, time to get a full grip of cards going.
Anfalas Herdsman goes down.
Questing phase! I sneak in Gandalf, opting to draw three cards: Envoy of Pelargir, Vilya, A Good Harvest. Not the craziest of hands.
Questing with Gandalf and Elrond for a total of 7. Reveal: Mirkwood Flock. Surge. Mirkwood Flock. Surge.Pack of Wargs. Total threat: 7. No progress placed (but no threat raised). Gandalf returns to hand.
Travel to Mountains of Mirkwood (enough enemies in the staging area right now).
2x Mirkwood Flock engage me. Shadow cards are dealt. Sneak Attack Gandalf in again to defeat one of the Flock. Gandalf will defeat the other in a bit.
Mirkwood Flock attacks! Hirluin defends. Shadow: Return to staging after attack. Dagnabbit. Useless Gandalf returns to hand.
Ready. Raise threat to 27.
Round 2
Resources. Draw: Deep Knowledge
Play Deep Knowledge, raising threat to 29, and drawing: Daeron's Runes, A Good Harvest. Play Daeron's Runes, drawing: Hunter of Lamedon, A Very Good Tale. Discard: A Very Good Harvest. Play Envoy of Pelargir, adding a resource to Elrond. Play Warrior of Lossnarch. Play A Very Good Tale, exhausting Envoy and Warrior. Discard: Hunter of Lamedon, Deep Knowledge, Deep Knowledge, Faramir, Ethir Swordsman. Shoot. Farmir is hard to say by to, but I do need more allies in this swarm deck. Hunter and Ethir go into play.
Holding Hunter of Lamedon back and questing with everyone else for a total of 10. Reveal: Despair, which blanks text boxes. Total willpower lowered to 6. 5 in the staging, so one progress placed on the active location.
Mirkwood Flock engages me. Shadow card dealt. Hunter of Lamedon defends. Shadow: Return to staging after attack (booo). Hunter is destroyed and the Flock goes back to staging.
Ready. Raise threat to 30.
Round 3
Resources. Card: Sneak Attack. Play Vilya on Elrond.
Envoy and Elrond stay up. All Outlands characters quest for a total of 9. Reveal Black Forest Bats. Hirluin is removed from questing, lowering willpower to 7. Total threat: 6. One progress placed on the active location (2/4).
I optionally engage Pack of Wargs. Mirkwood Flock and Black Forest Bats engage me. Shadow cards dealt. I sneak in Gildor Inglorion and exhaust him to look at my top three cards: Gandalf, Warrior of Lossnach, Vilya. I exchange Vilya with Hunter of Lamoden. I re-order the cards: Warrior (bottom) -> Hunter (middle) -> Gandalf (top). Exhaust Elrond and Vilya to reveal Gandalf. Put him into play and deal four damage to the Black Forest Bats, destroying them.
Pack of Wargs attack! Envoy defends. Shadow: +1 attack and a new shadow card. New shadow: Blank. Wargs destroy Envoy, then make another attack. Gandalf defends. No damage dealt. Mirkwood flock attack undefended. Shadow: No effect. Two damage placed on Forlong. Gildor is returned to hand.
Well, I had hoped to eliminate a little more, but at least the staging area is super clear. With how fast my graveyard is filling up, I should have included 1x Will of the West. Lesson learned!
Gandalf is discarded. Ready. Raise threat to 31.
Round 4
Resources and draw: Hunter of Lamedon. Play Hunter of Lamedon. Discard and put Warrior of Lossarnach into play. Exhaust Elrond and Vilya to reveal: Daeron's Runes. Play it and draw: Head the Dream, Anfalast Heardsman. Discard: Vilya. Play A Good Harvest and Head the Dream. Search the top five cards and add Steward of Gondor to hand. I want to get Gildor down soon for Elrond shenanigans.
Quest: Committing 8 willpower of Outlands. Reveal: Dark-Wood Grove. Total threat: 4. Place 2 progress on Mountains of Mirkwood, exploring it. Place 2 progress on stage 1B (2/10). Travel to: Spider-den. Search deck for Black Forest Bats and add it to the staging area.
Black Forest Bats engage me. Shadow cards are dealt.
Pack of Wargs attacks! Hunter of Lamedon defends. Shadow: Defending Character cannot ready. Hunter takes 1 damage.
Mirkwood Flock attacks! Warrior defends. Shadow: +1 attack. No damage dealt.
Black Forest Bats attack! Herdsman defends. Shadow: Additional attack if character destroyed. No damage dealt.
Ready (not you, Hunter of Lamedon). Raise threat to 32.
Round 5
Resources and card: Vilya. Steward of Gondor goes on Elrond and exhausts to give him two resources. A second Anfalas Herdsman is played. Elrond + Vilya put Gandalf into play, choosing to draw three cards: Envoy of Pelargir, Ethir Swordsman, A Very Good Tale. Swordsman #2 is played. Play A Very Good Tale, exhausting both Swordsmen and discarding: Knights of the Swan, Warrior of Lossarnach, Steward of Gondor, Hunter of Lamedon, Men of the West. Knights of the Swan and Warrior #3 are put into play. Forlong is now turned on! 10 Outlands allies in play now. Swarm be swarmin.
Quest: Hirluin, Forlong, and two Warriors of Lossarnach for a total of 12 willpower. Reveal; Darkwood Grove. Total threat: 6. One progress is placed on Spider Den, exploring it. It is flipped over and Mendor is put into play under my control. Five progress is placed on stage 1B (7/10). No travel this round. I want to clear up the three enemies engaged with me and not risk adding more.
Forlong readies. Shadow cards are dealt.
Pack of Wargs attacks! An Anfalas Herdsman defends. Shadow: No effect. One damage dealt. Wargs attack agan and the other Herdsman defends, taking one damage.
Mirkwood Flock attacks! Knights of the Swan defend. Shadow: Discard an Ally if undefended. No damage dealt.
Black Forest Bats attacks! A Warrior defends. Shadow: Discard an Ally if undefended. No damage dealt.
Forlong, Gandalf, and Mendor defeat the Pack of Wargs.
Gandalf is discarded. Ready (you too, Hunter). Raise threat to 33.
Round 6
Resources and card: Knights of the Swam. Steward gives Elrond two resources. Envoy of Pelargir is played, adding a resource to Elrond. Knights of the Swan are played. A Burning Brand is attacked to Forlong.
Quest: Hirluin, Forlong, Swordsmen x2, and a Herdsman quest for 14. Reveal: Giant Web, which becomes the active location. Total threat: 6. Four progress is played on the Giant Web, exploring it. Four progress is placed on 1B, exploring it. Advance to 2A: Find Despair in the top 5 cards and reveal it (a very punishing card for Outlands. Advance to 2B.
No travel.
Shadow cards are dealt.
Black Forest Bats attack! Elrond defends. Shadow: Either raise threat by 2 or give enemy +2 attack. I go for threat, raising it to 35. No damage dealt.
Mirkwood Flock attack! Mendor defends. Shadow: None. No damage dealt.
Three Warriors of Lossarnach + Envoy destroy the Black Forest Bats.
Ready. Raise threat to 36.
Round 7
Resources and card: Heed the Dream. Heed is played and a Herdsman is put into hand. Herdsman #3 is put into play. Elrond and Vilya are exhausted to reveal: Either Swordsman, who is put into play. Steward gives Elrond two more resources.
Quest: Hirluin, Forlong, Mendor, and Swordsman x3 quest for 22. The Eves of Mirkwood. Total threat: 8. 10 progress is placed on 2B (stage limit).
Eves of Mirkwood is traveled to. Random discard: Vilya (yes!).
Shadow card is dealt to Mirkwood Flock. Flock attacks! A Warrior defends. Shadow: Exhaust a character (Envoy). No damage dealt. Both Knights of the Swan destroy the Flock.
Ready. Raise threat to 37.
Round 8
Resources and draw: Envoy of Pelargir. Envoy #2 is played, adding a resource to Elrond. Steward adds two more resources to Elrond. Gildor Inglorion is played and exhausted to reveal: Knights of the Swan, Warden of Healing, Steward of Gondor. Gandalf (in hand) is switched with Knights of the Swan. Cards are replaced: Gandalf (bottom) -> Steward -> Warden (top). Elrond and Vilya echaust to put Warden of Healing into play. Knights of the Swan is played. Full Outland is achieved!
Questing: The same characters as last round + Hunter of Lamedon commit 26. Reveal: Ungoliant's Spider. Total threat: 9. Four progress is placed on The Eaves of Mirkwood, exploring it. Ten progress is placed on stage 2B, exploring it. Advance to 3A: Enchanted Stream is set aside and revealed (this will delay me a round).
Travel to Darkwood Grove. Encounter card revealed: Turned Around. No progress removed from 3B, but it now has 25 quest points.
Optionally engage Ungoliant's Spawn & deal it a shadow card. Attack! An Envoy of Pelagir defends. Shadow: +3 attack. Envoy is very dead. Various Outlanders gang up on the Spider, killing it.
Warden of Healing removes two damage from Furlong (thanks to Elrond) and one damage from Hirluin.
Ready. Raise threat to 38.
Round 9
Resources and card: Steward of Gondor. Exhaust Steward in play to give Elrond two resources.
Quest: Cards are discarded until a location is revealed and added to the staging rea: Dry Watercourse. Furlong and Ethir Swordsman x3 quest for 16. Reveal: The Eves of Mirkwood. Total threat: 9. Four progress placed on Dark-wood Grove, exploring it. Hirluin is exhausted to travel to Enchanted Stream.
Ready. Raise threat to 38.
Round 10
Resources and card: Gandalf. Stewards exhausts to give Elrond two more resources. Gandalf comes down and reduces my threat to 34.
Quest: Reshuffle encounter deck. Discard cards and add Mountains of Mirkwood to the staging area. Alright, holding back Warden of Healing and Envoy of Pelargir. Questing with everyone else for 66 (rock on). Reveal: Hatred Rekindled. No enemies engaged. Surge: Black Forest Bats. Remove Forlong from the quest, lowing total willpower to 62. Toal threat: 10. 6 progress placed on Enchanted Stream, exploring it. 46 progress placed on 3B.
VICTORY!
Final Score: 124 (90 from completed rounds, 34 threat, no damage on heroes, no points in. the victory display)Parting Thoughts
While picking Forlong as my Messenger of the King was fun from an Outlands perspective, it set me up for a very rough start while my Outlands forces became established. Then the switch flips during the quest and I am obliterating it. That's how most ally swarm decks work, but it is especially obvious with Outlands.
As for the quest, I had a blast. Feels like Passage Through Mirkwood -> The Oath -> Woodland Realm are a progression in difficulty with similar themes. I'll return to this post in the future and build a new deck using the seven sets not randomly selected this time around.