Quote

"There are some things that it is better to begin than to refuse, even though the end may be dark." - Aragorn,The Two Towers

Monday, June 8, 2026

Revised Quest 017: Raid on the Grey Havens

Opening Thoughts

We're 2 for 3 on fun quests so far. I'm expecting a ramp in difficulty here, as this was the final quest of the initial Grey Havens deluxe box. Like Gandalf in Moria, my memory of places in Middle-earth has faded over the years. The good thing is that it makes so many of these quests fresh. While I loved The Grey Havens and the subsequent cycle at the time, was it on it's own merits and does it hold up?

The Decks

After using a few of my own elf decks, I want to explore how others are building Noldor and Sylvan strategies. When possible, I try to pair decks up so a single set of revised content can build both decks. I missed that both decks here have Unexpected Courage and Elrond's Counsel, but I have it and I'm going to run with these two.

Gandalf's Elves by DrCooper

Heroes
Celeborn
Galadriel
Gandalf

Allies
2x  Defender of the Naith (EoL)
1x  Galadhrim Healer
3x  Galadhrim Minstrel (EoL)
3x  Galadhrim Weaver
3x  Galadriel's Handmaiden (EoL)
2x  Greenwood Archer (EoL)
1x  Henamarth Riversong (Core)
1x  Legolas (ToS)
3x  Naith Guide (EoL)
1x  Orophin (EoL)
2x  Silvan Refugee (EoL)

Attachments
2x  Gandalf's Staff
1x  Magic Ring (DoD)
3x  Nenya (EoL)
2x  O Lórien! (EoL)
1x  Ranger Provisions
2x  Steward of Gondor (Core)
3x  Unexpected Courage (Core)
2x  Wizard Pipe

Events
1x  A Test of Will (Core)
3x  Elrond's Counsel (EoL)
2x  Feigned Voices (EoL)
3x  Host of Galadhrim (EoL)
3x  The Tree People (EoL)

RingsDB


Cirdan Fast & Furious by Gonfindel

Heroes
Arwen Undómiel
Beregond
Círdan the Shipwright

Allies
1x  Derndingle Warrior
3x  Envoy of Pelargir (DoG)
3x  Galadriel's Handmaiden (EoL)
2x  Gandalf (Core)
2x  Glorfindel (FotS)
1x  Guardian of Rivendell
3x  Mithlond Sea-watcher
3x  Northern Tracker
2x  Rhovanion Outrider

Attachments
1x  Citadel Plate
3x  Dagger of Westernesse
2x  Dúnedain Remedy
3x  Gondorian Shield (DoG)
2x  Narya
1x  Raven-winged Helm
3x  Silver Harp
3x  Unexpected Courage (Core)

Events
2x  A Test of Will (Core)

RingsDB

The Quest

Everything is shuffled up. 
Starting threat set: Sylvans 34, Noldor 31.

Sylvans set as first player.

Sylvan opening hand: Plentiful allies, but no rings or key cards. Mulligan: O Lorien!, Gandalf's Staff, Feigned Voices, A test of Will, Defender of the Naith, The Tree People. Top card of the deck: Sylvan Refugee. Alright, looks like a solid hand.

Noldor opening hand: Nothing but allies. Mulliganing this one as well: Nothing but attachments! But good ones. Narya, Unexpected Courage, Dunedain Remedy, Silver Harp, Dagger of Westernese, Dagger of Westernesse. 

Setup: 
- Captain Sahir and Na'asiya set out of play
- The Havens Burn, the Dream-chaser, and one copy of Sahir's Ravager added to the staging area. 
- Encounter deck shuffled and cards are discarded until two Aflame locations (both White Ship) are added to the staging area. Encounter deck reshuffled. Advance to 1B

existing campaign card additions
- Ominous Fate shuffled into the encounter deck

new campaign card additions
- Sylvans take control of Calphon, with Spyglass and Black Key attached
- Graxar is shuffled into the encounter deck
- Sylvans add the leadership Galdor's Counsel to their hand
- Noldor adds the spirit Galdor's Counsel to their hand

additional setup
- Begin playing side A of the Princess Mononoke OST



Dang. 13 in the staging area to start with, including locations that need to be explored before burning up? This is definitely a final-quest-in-a-deluxe-box. 

Round 1

Cards & money!

Sylvans draw: Sylvan Refugee. Top of deck: Galadhrim Weaver.

Noldor draws: Guadrian of Rivendell and Gandalf (woops, forgot about that when pairing these decks0. discard: Gandalf.

Sylvans: O Lorien! goes on Celeborn. O Lorien! is exhausted and a Sylvan Refugee is put into play. Galdor's Counsel (Leadeship) is played and a resource is added to Galadriel. Galdor's Counsel is added to the victory display

Noldor: Both copies of Dagger of Westerness go on Beregond. Unexpected Courage goes on Beregond.

Quest: Sylvans commit Celeborn, Gandalf, Galphon, and Sylvan Refugee. Noldor commits Arwen and Cirdan. Total Willpower: 18. I do not like this. 5 feels like way too small a buffer for me.

Sylvans reveal: Raid Leader

Noldor reveals: Battle-Hardened. Sylvans play A Test of Will to cancel the When Revealed effect. 

Total threat: 16. 2 progress placed on Stage 1B. 

Travel to one of the White Ship locations. Search the encounter deck for a Corsair Arsonist and add it ot the staging area.

Sylvans engage Raid Leader (no resources moved). Noldor engages Corsair Arsonist. Shadow cards are dealt. Sylvans play Feigned Voices and return Sylvan Refugee to hand, choosing Raid Leader to not attach this phase.

Corsair arsonist attacks and Beregond defends. Shadow: Elven Wave-Runner. I need to discard a card at random from my hand: Galdor's Counsel. Then a resource is added to the Corsair Arsonist. No damage dealt. Unexpected Courage readies Beregond and two damage is dealt to the Arsonist (forgot the daggers only pump for enemies with a higher engagement cost). 

Two damage is placed on the active White Ship (2/4).

Spyglass is exhausted to place one progress on the active White Ship (1/6).

Galadriel exhausts to lower the Sylvan threat by 1 (33) and draw Galadhrim Weaver. Top of deck: Elrond's Counsel.

Elrond's Counsel is played to lower the Sylvan threat to 30. Top of deck: Steward of Gondor. 

Gandalf's Staff is exhausted to give Celeborn a resource. 

One damage is dealt to each Aflame location in play.

Ready. Raise (Sylvan 31, Noldor 32). Pass token and Celephon to Noldor.

This is only the first round of the quest but I can already feel this is a victory I am going to have to fight for.

Round 2

Cards & money!

Noldor draws: Gondorian Shielf, Elven Light. Discard: Elven Light. 

Sylvans draw: Steward of Gondor. Top of deck: Naith Guide. 

Noldor: Plays Guardian of Rivendell, discarding Gondorian Shield and Dunedain Remedy.

Sylvans: Steward of Gondor is played on Celeborn and immediately exhausted. Naith Guide is played from the top of the deck, choosing Gandalf to not exhaust to quest this round. Top of Deck: Steward of Gondor. Sylvan Refugee is played. Gandalf's Staff is exhausted to add a resource to Galadriel. O Lorien! is exhausted and Defender of the Naith is played.

Quest: 9 in the staging area and I currently have 9 willpower without exhausting anyone. Cirdan, Arwen, and Calphon add 9 more. Total willpower: 18. 

Noldor reveals: The Fires Spread. Doomed 2 (Sylvans 33, Noldor 34). 1 damage is dealt to each Aflame location in play. The active White Ship location is destroyed and placed under The Havens Burn. One resource is added to teach Raider enemy in play. 

Sylvans reveal: Corsair Arsonist. I can choose to deal 2 damage to an aflame location or find the location with the highest Aflame cost and add it to the staging are. So add more threat to the staging area or lose another location and still add some threat (maybe). Pillaged Ship is chosen and added to the staging area.

Total threat: 15. Five progress added to 1B (7/18). 

Pillaged Ship is traveled to. 

Sylvans engage Corsair Arsonist. Shadow cards are dealt. Spyglass is exhausted to look at the Raid Leader's shadow card: No effect. 

Corsair Arsonist attacks and Defender of the Naith defends. Shadow: +1 attack for each damage on the active location, which is zero. No damage dealt.

Raid Leader attacks Sylvans, Beregond defends, taking 1 damage. Unexpected Courage exhausts, readying Beregond.

Corsair Aronist attacks and Guardian of Rivendell defends. Shadow: +1 attack for each damage on the active location, which is zero. No damage dealt.

Celeborn, Gandalf, and Naith Guide destroy the Raid Leader. 

Beregond destroys the damaged Corsair Arsonist. 

Two damage is placed on the active Pillaged Ship (stage 1B).

Galadriel exhausts to lower Sylvans threat to 32 and draw the Steward of Gondor. Top of deck: Galadhrim Healer.

One damage is placed on each Aflame location in the staging area. 

Ready. Raise (Sylvan 33, Noldor 35). First player goodies go to the Sylvans.

Round 3

Cards & money!

Sylvans draw: Galahdrim Healer. Top of deck: Galadhrim Minstrel. 

Noldor draws: Gandalf, Elven Light. Discard: Gandalf.

Sylvans: O Lorien! is exahusted and Galadhrim Minstrel is played from the top of deck, finding The Tree People and adding it to hand. Shuffle. Top of deck: Host of Galadhrim. Steward of Gondor adds two resources to Celeborn. Galadriel exhausts to lower the Sylvan threat to 32 and draw Host of Galadhrim. Top of deck: Ranger Provisions. Host of Galadhrim is played. Sylvan Refugee and Defender of the Naith are played. Naith Guide is played, selecting Gandalf not to exhaust to quest. Galadrhim Minstrel is played, finding The Tree People (my kingdom for a Nenya and lore icon!). Shuffle. Top of deck: Hemnarth Riversong.

Noldor: Silver Harp is attached to Arwen. Arwen discards Elven Light to give Cirdan a resource. Silver Harp is exhausted to return Elven Light to hand. Nenya is played on...Gandalf. 

Quest: 9 in the staging area, 4 needed to explore the active location. I have 11 without exhausting anyone. Celeborn and Calephon add 5. Arwen, Cirdan, and the Guardian of Rivendell add 8. Total willpower: 24.

Sylvans reveal: Burning Piers.

Noldor reveals: The Fires spread. Each Aflame location in play takes one damage. White Ship is destroyed and placed under The Havens Burn. A resource is added to the Sahir's Ravager. Total threat: 6. 4 progress is placed on the active Pillaged Ship, exploring it. 14 progress is placed on stage 1B, exploring it.

Advance to 2A!
- Captain Sahir and Na'asiyah are added to the staging area.
- Sylvans add Graxar to the staging area.
- Noldor adds Umbar Raider to the staging area.
- Captain Sahir and Na'asiya each get 4 resources added to them
- 1 resource is placed on each other Raider enemy in play.
- Advance to 2B

Well. Dang. Time to find a way to destroy this captain and quest like crazy. 

Burning Piers traveled to. 

Noldor engages the Umbar Raider. Captain Sahir engages the Sylvans. Na'asiyah engages the Noldor, discarding Elven Light and adding one resource to Na'Asiyah. Shadow cards are dealt. Spyglass is exhausted to look at Captain Sahri's shadow card: No effect.

Gandalf and Nenya exhaust, readying Calaphon and Guardian of Rivendell and giving them +1 attack and +1 defense this phase. 

Corsair Arsonist attacks. Defender of the Naith defends. Shadow: Reveal an encounter card. Elven Caravel, added to the staging area. 

Captain Sahir attacks. Sylvan Refugee defends and is destroyed. Four resources are added to Captain Sahir. Defender of the Naith readies.

Na'asiyah attacks. Defender of the Naith defends. Shadow: Discard a card and add a resource to Na'asiyah. Steward of Gondor is discarded. Defender of the Naith is destroyed. A resource is removed from Na'asiyah. 

Umbar Raider attacks. Beregond defends. Shadow: No effect. No damage dealt. 

Naith Guide, Galadhrim Ministerl, and Galphon remove three resources from Captain Sahir. Yay.

Unexpected Courage readies Beregond. Then Beregond and Guardian of Rivendell destroy the Umbar Raider. 

Gandalf's Staff exhausts to have Noldor draw a card: Nenya.

A damage is placed on the Aflame location in the staging area. 

Ready. Raise (Sylvans 33, Noldor 36). Pass token and Calphon to Noldor.

Round 4

Resources and cards.

Noldor draws: Galadhrim Handmaiden, Gondorian Shield. Discards: Nenya. 

Sylvans draw: Hemnarth Riversong. Top of deck: Ranger Provisions.

Noldor: Arwen discards Gondorian Shield to add a resource to Celeborn's pool, then exhausts Silver Harp to return the card to hand. Gondorian Shield goes on Beregond and a Dagger of Westerness is discarded. Galadriel's Handmaiden is played, lowering Noldor's threat to 35.

Sylvans: Steward of Gondor is exhausted, giving Celeborn two resources. Ranger Provisions is played from the top of the deck onto the active Burning Piers. Top of deck: Orophim. Galadriel is exhaused to lower the Sylvans threat to 32 and draw Orophin. Top of deck: Greenwood Archer. Galadhrim Weave is played, shuffling Defender of the Naith into the Sylvan deck. Top of deck: Naith Guide. O Lorien! is exhausted and Henmarth Riversong is put into play for free. Orophim is played and Sylvan Refugee is returned to hand, then played.

Quest: 11 in the staging area + 3 progress for the active location + 6 damage I'd like to see removed, if possible. I have 10 without exhausting. Celeborn, Naith Guide, and Galadhrim Minstrel add 5. Arwen. Calephon, Galadhrim Minstrel commit 7. Total willpower: 22.

Noldor reveals: Corsair Arsonist. We'll deal two damage to the Dream-chaser, since that will (hopefully...) get healed. 

Sylvans reveal: Elven Caravel.

Total threat: 16. Three progress is placed on Burning Piers, exploring it. Ranger Provisions triggers, giving each Noldor hero a resource. Three progress would be placed on stage 2B, but is used to heal 1 damage from an Elven Caravel and two damage from the Dream-chaser (5/12 remain). 

An Elven Caravel is traveled to. 

Sylvans engage the Corsair Arsonist. Captain Sahir engages Noldor. Na'asiyah engaged Sylvans, who discard all copies of The Tree People and add three resource to Na'asiyah. Shadow cards are dealt. Spyglass is exhausted to look at Captain Sahir's shadow card: All resources will be moved from defending character to the Captain.

Gandalf and Narya exhaust, readying Calphon and Galadriel's Handmaiden, giving them +1 attack and +1 defense this phase.

Captain Sahir attacks! Beregond defends, moving two resources to Captain Sahir. No damage is dealt. Unexpected courage readies Beregond. Two additional resources are added to Captain Sahir (9).

Na'asiyah attacks! Sylvan Refugee defends. Shadow: No effect. Sylvan Refugee is destroyed. 

Corsair Arsonist #1 attacks, Henemarth Riversong defends: Either deal an active Aflame location 3 damage or 1 damage to the defending character. 3 damage on the active Elven Caravel it is! 

Corsair Arsonist #2 attacks. Undefended. Same as above. There is no defending player to take 1 damage, so Elven Cravel is put under The Havens Burn.

Aaaaaand this is when I realize I didn't follow the effect of The Havens Burn to reveal an encounter card when a card was put beneath it twice so far. And it's too far back, with way to many decision points, to reset. So this attempt is scrapped. Dang. I really felt confident in defeating Sahir next turn and either winning that turn or the following one.  

Parting Thoughts

Raid on the Grey Havens amps up the difficulty significantly from the other two adventures in the box. Not in a "no way I can beat this" way, but in a way that had me take a breath and think of my strategy throughout. So many moving gears in this one! I pre-set a space for the different rounds in my template for these posts. I think my template for the next attempt is going to add reminders for The Havens Burn. Alright, time to pack this up and get some rest. See you on the next time 'round!


Attempt 2


Opening Thoughts

Last attempt began with a huge amount of threat in the staging area but the right amount of allies dropping into play to help deal with it. Hopefully the odds work out like that here. I already play super slow when doing these write-ups, but extra caution will be given to triggers here.

The Decks

I'm sticking with the same decks for this attempt, but replacing the 2x core Gandalf allies in Cirdan Fast & Furious 
with 2x Lindir.

The Quest

Everything is shuffled up. 
Starting threat set: Sylvans 34, Noldor 31.

Sylvans set as first player.

Sylvan opening hand: Wizard's Pipe, O Lorien!, Galadhrim Weaver, Henamarth Riversong, Host of the Galahdrim. Top of deck: Feigned Voies. I could see a pretty decent Turn 1 coming out of this hand. Two solid attachments and two bounce effects? Alright, we'll keep it.

Noldor opening hand: Lots of allies and nothing else special. Mulligan. Mithlond Sea-Watcher, Galadriel's Handmaiden, Rhovanion Outrider, Feint, Elven-Light, A Test of Will. Better?

Setup: 
- Captain Sahir and Na'asiya set out of play
- The Havens Burn, the Dream-chaser, and one copy of Sahir's Ravager added to the staging area. 
- Encounter deck shuffled and cards are discarded until two Aflame locations: Burning Piers, Elven Caravel (at least that's less threat than last time). Encounter deck reshuffled. Advance to 1B

existing campaign card additions
- Ominous Fate shuffled into the encounter deck

new campaign card additions
- Sylvans take control of Calphon, with Spyglass and Black Key attached
- Graxar is shuffled into the encounter deck
- Sylvans add the leadership Galdor's Counsel to their hand (again)
- Noldor adds the spirit Galdor's Counsel to their hand (again)

additional setup

- Begin playing side C of the Princess Mononoke OST

Round 1

Cards & money!

Sylvans draw: Feigned Voices. Top of deck: Steward of Gondor.

Noldor draws: Dagger of Westernesse and Elrond's Counsel, discarding Elven-light.

Sylvans: Steward of Gondor goes on Celeborn. Top of deck: Galadriel's Handmaiden. Steward exhausts to add two resources to Celeborn. O Lorien! is played. O Lorien! is exhausted and Henemarth Riversong comes into play for free. Henemarth exhausts to look at the top of the encounter deck: Mithlong Harbor. Well, there goes the Noldor's pick of spirit Galdor's Counsel! The Tree People puts Henemarth into hand and Galadriel's Handmaiden into play, lowering Sylvan's threat to 33. Top of deck: Ranger Provisions. Galadhrim Weaver comes into play, shuffling The Tree People back into the deck. Top of deck: Naith Guide. Henemarth Riversong comes back down. Galdor's Counsel (leadership) adds a resource to Gandalf and is put in the victory display. Wizard's Pipe goes on Gandalf.

Noldor: Dagger of Westernesse goes on Beregond. Arwen discards Rhovanion Outrider to give Beregond a resource. Mithlond Sea-Watcher comes down.

Quest: 9 in the staging. I have 7 willpower without exhausting. I want to have 8 attack to take out Sahir's Ravager this turn. Celeborn, Calphon, Arwen, and Cirdan will add 9 for a total of 16 willpower. 

Sylvans reveal: Mithlond Harbor. Surge. Corsair Infiltrator.

Noldor reveals: Burning Piers.

Total threat: 13. 3 progress placed on stage 1B. 

The group travels to the Elven Caravel.

Sylvans engage Sahir's Ravager and Noldor engages Corsair Infiltrator. Shadow cards are dealt. Feigned Voices returns Galadhrim Weaver to hand and prevents Sahir's Ravager from attacking this phase.

Corsair Infiltrator attacks! Beregond defends. Shadow: No effect. No damage dealt.

Stage 1B deal 1 damage to a Burning Piers.

Gandalf, Henemarth Riversong, and Mithlong Sea-Watcher (ranged) destroy Sahir's Ravager. Galdor's Counsel is discarded to keep the Sea-Watcher around.

Galdriel exhausts to have Sylvans draw a card and lower their threat to 32. Top of deck: Unexpected Courage.

Spyglass exhausts to put one progress on the active Elven Caravel.

Aflame locations in staging all take one damaage.

Ready. Raise (Sylvans 33, Noldor 32). First player token and Calphon pass to Noldor.


Round 2

Cards & money!

One resource is moved from Cirdan to the Corsair Infiltrator.

Noldor draws: Fair and Perilous, Silver Harp. Discard: Elrond's Counsel.

Sylvans draw: Unexpected Courage. Top of deck: Steward of Gondor (shame other players can't trigger Arwen).

Noldor: Silver Harp is played on Arwen. 

Sylvans: Stewad gives Celeborn two resources. O Lorien! exhausts and Naith Guide comes down, choosing Cirdan to not exhaust to quest. Henemarth exhausts to look at: The Fires Spread. Host of the Galadhrim is played, returning three allies to hand. Henemarth Riversong comes back down. Naith guide comes down, choosing Gandalf to not exhaust to quest. Galadriel's Handmaiden comes down, lowering the Sylvan threat to 32.

Quest: 6 in the staging area, 4 to explore the active location, and at least one card that will add no threat coming up. I have 14 without exhausting. Arwen and Celeborn exhaust to bring that to 20 willpower.

Noldor reveals: The Fire Spreads. Doomed 2 (Sylvan 34, Noldor 34). Noldor plays A Test of Will to cancel the When Revealed effects. 

Sylvans reveal: Pillaged Ship. I opt to deal 3 damage to it (the other option is to put a Corsair Arsonist in play, which also adds 2 damage to an aflame location or finds ANOTHER location for the staging area). 

Total threat: 8. Four progress is placed on Elven Caravel, exploring it. 8 progress is placed on 1B (11/18). 

Travel to the Burning Piers with 2 damage on it. 

Two shadow cards are dealt to the Corsair Infiltrator. Noldor plays Feint to cancel the upcoming attack. Cirdan, Beregond, and Calphon destroy the Infiltrator. 1B adds no damage to an Aflame location. 

Spyglass is exhausted to put a progress on the active Burning Piers.

Galadriel exhausts to draw Sylvans a card and lower their threat to 33.

Arwent discards Fair and Perilous to add a resource to her pool, exhausting Silver Harp to add the card back to hand.

Each Aflame location in the staging area takes a damage.

Ready. Raise (Sylvan 34, Noldor 35). Token & Calphon pass to the Sylvans.

Round 3

Cards & money!

Sylvans draw: Galadhrim Minstrel. Top of deck: Wizard Pipe.

Noldor draws: Envoy of Pelegir, Lindir. Discards: Galadriel's Handmaiden. 

Sylvans: Steward gives Celeborn two resources. O Lorien! is exhausted and Galadhrim Minstrel is played, finding Elrond's Counsel in the top 5 cards (and Nenya...). Shuffle. Top of deck: NENYA! Wizard Pipe puts Nenya in hand and Unexpected Courage on top of the deck. Nenya is placed on Galadriel. Unexpected Courage is placed on Gandalf. Top of deck: Magic Ring. Galadhrim Weaver is played, shuffling Host of the Galadhrim back into the deck. Top of deck: Greenwood Archer.

Noldor: Envoy of Pelegir is played, adding a resource to Cirdand's pool. Lindir is played, drawing two cards: Northern Tracker, Guardian of Rivendell. 

Henemarth exhausts to reveal a Raid Leader(3 threat)d on top of the encounter deck.

Quest: 8 in the staging area, 2 progress to explore the active location, 6 more progress needed on 1B. I have 4 without questing. Gandalf, Galadriel's Handmaiden, Arwen, Celeborn, and Lindir add 14, for a total of 18 with Galadriel in the wings. 

Sylvans reveal: Raide Leader

Noldor reveals: Battle-hardened. One resource on Raid Leader. Surge. Raid Leader.

Total threat: 12. Elrond's Counsel gives Galadriel 1 willpower and lowers Sylvans threat to 31. Nenya and Galadriel raise willpower to 23 (targeting Gandalf). Two progress is placed on the active Burning Piers, exploring it. 7 progress is placed on stage 1B, exploring it!

Advance to stage 2A:
- Captain Sahir and Na'asiyah are added to the staging area.
- Sylvans add Umbar Raider to the staging area.
- Noldor adds Sahir's Ravager to the staging area.
- Captain Sahir and Na'asiya each get 2 resources added to them
- 1 resource is placed on each other Raider enemy in play.
- Advance to 2B

Pillaged Ship is traveled to (4/5 damage).

Unexpected Courage readies Gandalf.

Noldor engages the Umbar Raider. Captain Sahir engages the Sylvans. Na'asiyah engages Noldor, causing them to discard Fair and Perilous and she gains a resource. Arwen exhausts Silver Harp to bring Fair and Perilous back to hand. Shadow cards are dealt.

Captain Sahir attacks! Galadhrim Minstrel defends. 

Captain Sahir attacks! Beregond defends. Shadow: Discard a random card (Northern Tracker) and add a resource to Sahir (now at 4). Two damage dealt to Beregond. 

Umbar Raider attacks! Mithlond Sea-Watcher defends. Shadow: No effect. Sea-Watcher destroyed!

Na'asiyah attacks! Envoy of Pelargir defends. Shadow: Deal 1 damage to each Aflame location if this destroys a character. It sure does! Envoy is wrecked. Each Aflame location in play takes one damage. The active Pillaged Ship is destroyed and placed under The Havens Burn. Encounter card revealed: Put out the Torch. Each player deals 3 damage to an Aflame location or to a character they control. Sylvans deal 3 damage to Gandalf and Noldor deals 3 damage to Cirdan. I want to keep allies around for a huge push next turn. 

Arwen disacards Guardian of Rivendell to give herself a resource, then plays Fair and Perilous targeting Celeborn. Celeborn, Gandalf, Naith Guide, Galadhrim Minstrel, and Calphon deal 11 damage to Captain Sahir, defeating him and adding him to the victory display! 

Each aflame location in the staging area takes 1 damage.

Ready. Raise (Sylvans 32, Noldor 36). First player goodies to Noldor.


Round 4

Cards & money!

Noldor draws: Galadriel's Handmaiden, Raven-winged Helm. Discard: Raven-Winged Helm.

Sylvans draw: Greenwood Archer. Top of deck: Galadhrim Minstrel. 

Noldor: Plays Galadriel's Handmaiden, lowering their threat to 35. She gets +1 stats from Celeborn but does not get Galadriel's "non exhaust" bonus. 

Sylvans: Galadriel exhausts to draw the Sylvans a card (Galdhrim Minstrel) and lower their threat to 31. Top of deck: Gandalf's Staff. Steward of Gondor exhausts to give Celeborn two resources. O Lorien! is exhausted and Galadhrim Minstrel is played, finding Host of the Galadhrim. Pickle time! I exhausted Galadriel with the thought of playing a Greenwood Archer down. Or I could reset all sylvan allies, giving +5 willpower and a bunch of abilities. Yeah, that's the right choice. First, Henemarth is exhausted and finds Graxar on top of the encounter deck. Then Hosts of the Galadhrim is played and all six Sylvan allies return to hand. Henemarth comes back down. Galadriel's Handmaiden comes down, lowering Noldor's threat to 34. Naith Guide comes down, choosing Celeborn not to exhaust to quest.  Galadhrim Minstrel #1 comes down, finding The Tree People in the top 5 cards. Shuffle. Galadhrim Weaver comes down, shuffling Elrond's Counsel into the deck. Galadhrim Minstrel #2 comes down, finding Feigned Voices in the top 5. Shuffle. Top of deck: A Test of Will. 

Quest: 17 in the staging area + 8 damage on locations + 3 threat coming + up to 4 more. Can I get to 32? 

Cirdan: 4
Arwen: 3
Galdriel's Handmaiden: 3
Lindir: 2
Celephon: 2

Celeborn: 3
Gandalf: 3
Henemarth: 2
Galdriel's Handmaiden: 3
Naith Guide: 2
Galadhrim Weaver: 2
Galadhrim Minstrel #1: 2
Galahdrim Minstrel #2: 2

That's 33. All in.

Noldor reveals: Graxar

Sylvans reveal something that it all hinges on: Pillaged Ship. I choose to add Corsair Infiltrator to the staging area.

Total threat: 24. All 8 damage in play is removed. 

(I just re-read 2B and realized Raider enemies entered with an additional resource on them. Checking the last phase, that just means dead allies are deader). 

VICTORY!

Final Score: 97 (31 Sylvan threat + 3 damage on heroes, 34 Noldor threat + 5 damage on heroes, 30 for completed rounds, -6 in the victory display)

Campaign Resolution
- Graxar was not in the victory display, so no cool weapons added to the campaign pool
- Galdor's Counsel leadership & spirit added to the campaign pool
- +4 XP (2 for surviving players, 1 for only two cards under The Havens Burn, 1 for each player's threat being under 40). New total: 6 XP. 

Note: The XP calculations asked me to see how many Elven Wave-runners were in the victory display. My heart sunk, thinking I had missed an encounter set and needed to do another re-do. But they're in the discard; I just didn't see any come up as revealed cards. 

Campaign Pool:
- 6XP
- Ominous Fate
- Galdor's Counsel leadership & Spirit

Parting Thoughts

These two playthroughs show how tricky nailing down scenario difficulty is. Raid on the Grey Havens is an 8 and my first playthrough sure felt like it. The second? Stars aligned and it didn't give me a lot of trouble. Still, things had to line up just right for that. I had four pretty darn strong enemies in the staging area that would need attending to, plus taking hits from the two I was already engaged with (likely loosing at least one hero in the process). So, while I appeared to breeze through things, I really was just shy of getting creamed. Say the revealed encounter card popped the Burning Piers, dealing damage to the Dream-chaser,  and then added something else nasty into the staging area. I felt the whole time that every decision point could cost me the game and that does feel like an 8, even when it lines up well. 

Alright, I think I am going to do break things up into chunks of 3 and take breaks on side adventures. So now it's time to see what Hunting for Gollum in 2026 is like...


Monday, June 1, 2026

Revised Quest 016: The Fate of Numenor

Opening Thoughts

Time to leave the seas and head back to land! It's been so many years since I've played this cycle that it is almost fully a re-discovery of something I know I loved in the past, which is super exciting.

The Decks

Sticking with A.C.E. and Bounce House of Healing for this one, but making a few modifications. I don't know if A.C.E. works the way I want it to with just the revised card pool, but let's try another spin and see if the deck shines a bit more.

Heroes
Arwen Undómiel
Círdan the Shipwright
Erestor

Allies
1x  Elladan (MoF)
1x  Elrohir (MoF)
3x  Elven Jeweler
1x  Galdor of the Havens (ToR)
1x  Glorfindel (FotS)
3x  Guardian of Rivendell
3x  Imladris Caregiver
1x  Lindir
3x  Lindon Navigator
3x  Sailor of Lune

Attachments
1x  Lembas (EoL)
3x  Narya
3x  Silver Harp
3x  Steward of Gondor (Core)

Events
3x  A Test of Will (Core)
3x  Daeron's Runes (EoL)
1x  Dwarven Tomb (Core)
3x  Elrond's Counsel (EoL)
3x  Elven-light
3x  Lords of the Eldar
1x  Stand and Fight
3x  Will of the West

A.C.E. - Revised v2


Heroes
Celeborn
Elrond
Galadriel

Allies
3x  Galadhrim Healer
3x  Galadhrim Minstrel (EoL)
3x  Galadhrim Weaver
2x  Greenwood Archer (EoL)
1x  Greenwood Defender
1x  Henamarth Riversong (EoL)
3x  Naith Guide (EoL)
1x  Orophin (EoL)
3x  Silvan Refugee (EoL)
2x  Silvan Tracker (EoL)
3x  Woodland Courier (DR)

Attachments
1x  Dúnedain Remedy
3x  Nenya (EoL)
2x  O Lórien! (EoL)
2x  Vilya (EoL)

Events
2x  A Test of Will (Core)
3x  Elf Guide
3x  Fair and Perilous
3x  Feigned Voices (EoL)
2x  Host of Galadhrim (EoL)
1x  The Houses of Healing
3x  The Tree People (EoL)


The Quest

setup
Sylvans set as player 1.
Shrine to Morgoth set aside.
Uncharted deck created.
Two copies of Lost Island added to the staging area.
Sylvans take control of Calphon.

existing campaign card additions
Ominous Fate shuffled into the encounter deck.

new campaign card additions
Revenant shuffled into the encounter deck.
Spyglass attached to Galphon.
Advance to 1B.

additional setup
Set starting threat: Sylvans 33, Noldor 31.
Sylvan hand: Some allies and a bounce effect, but no rings and nothing special. Mulligan. Wow, all allies. I guess we're doing this, then.
Noldor hand: Steward, but no rings. Still, Silver Harp as essentially draw. With how many cards I'll draw to start the round, we'll stay with this.

Round 1

Resources & cards!
Sylvans: The Tree People
Noldor: Sailor of Lune, Will of the West, Elrond's Counsel, Silver Harp, Lindir. Discard: Silver Harp. 

Sylvans put down a Galahdrim Minsterl, finding both Elf Guide and A Test of Will in the top 5. Have to stick with Test, right? Yeah
Noldor attaches a Silver Harp to Arwen. Arwen discards Elven Light to give Erestor a resource, then Noldor plays an Imladris Caregiver.

Sylvans commit Galadhrim Minsterl the the quest. Noldor commits Cirdan and Arwen. Total willpower: 9.
Sylvans reveal: Curse of the Downfallen. One damage to each non-objective ally seems fine, since I only have two and one will live. Galadhrim Ministerl is destroyed, lowering willpower to 7. She is placed on the bottom of the Sylvan deck.
Noldor reveals: Lost in the Fog. Each Lost Island in the staging area gets +1 threat OR each player exhausts a character. I have plenty of willpower, so +1 threat it is.
Total Threat: 6. Noldor plays Elrond's Counsel to raise Cirdan's willpower by 1 and lower their threat by 3 (28). 
Successful quest! 

A random Lost Island is traveled to. Flooded Ruins. Contribute's its threat (3) to the staging area. One copy of Lost Island added to the staging area.

Exhaust Spyglass to place one progress on the (active) Flooded Ruins. 

No enemies.

Noldor discard Rivendell Guide to heal a damage on Imladris Caregiver.

Sylvans exhaust Galadriel to lower their threat (32) and draw: Galahdrim Minstrel.

Noldor discards hand and exhausts Silver Harp to return Steward of Gondor to hand. Lords of the Eldar remains on the top of the discard pile. Ready. Raise threat (Sylvan 33, Noldor 29). Pass first player token and control of Calphon to Noldor.

Round 2

Resources & cards! 
Noldor: Steward of Gondor, Elrohir, Lembas, Silver Harp, Daeron's Runes. Discard: Steward of Gondor. 
Sylvans: Host of the Galadhrim.

Noldor play Daeron's Runes, drawing Guradian of Rivendell and Elven Jewler. Guardian of Rivendell is discarded. Then a Silver Harp is played on Cirdan. Little Music Machine going on there. Steward of Gondor and Lembas are discarded to put Elven Jewler into play. Arwent exhausts Silver Harp to return Steward of Gondor to hand.
Sylvans put down Woodland Courier, placing a progress on Flooded Ruins. Then puts down Sylvan Refugee.

Questing: I need ten just to cover (and explore) what I can see. I usually add 6-7 for what I cannot. Sylvans quest with Woodland Courier, Sylvan Refugee (both of which do not need to exhaust) and Celeborn. Noldor quests with all three heroes. Total willpower: 17

Noldor reveals: Soulless Cadaver.
Sylvans reveal: Ominous Fate. I choose to have each player deal 1 damage to their characters. Noldor puts a damage on Imadris Caregiver and Sylvans put a damage on Galadriel. Ominous Fate is added to the victory display.
Total threat: 10. 7 progress is placed on Flooded Ruins, exploring them and adding 5 progress to stage 1B.

Team travels to a random Lost Island: Lush Jungle. Elrond and Galadriel are exhausted in order to keep the location from returning to the staging area. A Lost Island is added to the staging area. 

Arwen discards Steward of Gondor to add a resource to herself. 

Sylvans play The Tree People, returning Silvan Refugee to hand, putting a Galadhrim Weaver into play and shuffling nothing back in from the discard (but both rings were on the top!). 

Noldor engages Souless Cadaver, putting no cards to the bottom of their deck. Shadow card is dealt. Elven Jewler defends. Shadow: No effect. Elven Jewler is destroyed.

Spyglass is exhausted to place a progress on Lush Jungle. Noldor discards their 1 card hand, using Silver Harp to return Elrohir to hand. Ready. Raise (Sylvan 34, Noldor 30). Pass token and Calphorn to Sylvans.

Round 3

Cards & money!
Sylvans draw: Nenya (woot!).
Noldor draws: Imladris Cargiver, Will of the West, A Test of Will, Elven Jewler, Guardian of Rivendell.

Sylvans play Nenya on Galadriel and also play Sylvan Refugee. Arwen discards Will of the West to give herself a resource, using Silver Harp to return the card to hand. Guardian of Rivendell is played, discarding A Test of Will and Imadris Caregiver.

Quest time. Need 13-14 to feel good. Sylvans quest with: Celeborn, Elrond, Sylvan Refugee, and Galadhrim Weaver. Total willpower: 10 (Eowyn waiting in the wings). Noldor does not quest.

Sylvans reveal: Revenant (yay...).
Noldor reveals: Servant of the Deceiver
Total threat: 10. Eowyn exhausts to add her willpower to Celeborn. Total willpower: 14. Successful quest! Lush Jungle is explored and four progress is placed on Stage 1B. 

A random Lost Island is traveled to: Lush Jungle (dag nab it). Noldor exhausts all heroes to keep the jungle from clogging up the staging area. A new Lost Island is added to the staging area. 

Sylvans engage Servant of the Deceiver, revealing Vilya (nooooo) on the top of their deck and moving it to the bottom. +2 attack for Servant. Shadow cards are dealt. 

Servant of the Deceiver attacks and Sylvan Refugee defends. Shadow: No effect. Refugee dies.

Souless Cadaver attacks Noldor and Guardian of Rivendell defends. Shadow: +2 attack. Two damage to the Guardian.

Spyglass is exhausted to put one progress on Lush Jungle. 

Noldor discards their hand. Silver Harp is exhausted to put Elven Jewler back in hand. 

Ready. Raise (Sylvan 35, Noldor 31). Pass token and Calphon to Noldor. 

Well. Hopefully I can stop exhausting all my heroes and began defeating enemies.

Round 4

Cards & money! 
Noldor: Elrond's Counsel, Lindon Navigator, Daeron's Runes, Imadris Caregiver, Elven-Light. Discard: Elven-Light.
Sylvan: The Tree People. 

Noldor: Plays Daeron's Runes, drawing: Elven-Light, Dwarven Tomb. Discard Elven-Light. Arwen discards Imadris Caregiver to give Erestor a resource. Play: Lindon Navigator. Play (paying money): Elvish Jewler. 

Sylvans: Plays Naith Guide, choosing Elrond not to exhaust to quest. Plays The Tree People, targeting Woodland Courier and putting a Galadhrim Weaver into play, shuffling Sylvan Refugee into the deck from the discard. Woodland Courier comes back down, putting two progress on Lush Forest.


Listened along to Cardboard Of the Rings talking about The Three Trials

Okay, four allies down for Sylvan and five for Noldor (besides Calphon). And 11 quest power without exhausting anyone. And we'll just do that. I have Galadriel and Elrond's Counel to add +5 as-needed.

Noldor reveals: Aimless Wandering. I need to reveal up to two willpower from the quest. Removing Naith Guide, going to 9 willpower. Will give it doomed 2 to look at the back of each Lost Island in the staging area (Sylvan 36, Noldor 33). Lost Island 1: Flooded Ruins. Lost Island 2: Drowned Graves.
Sylvan reveals: Mysterious Fog. Exhaust characters or add +2 threat to the staging area. We'll go for threat.

Total threat: 9. Noldor plays Elrond's counsel to give Lindon Navigator +1 willpower, bringing the total to 10, and lowering their threat to 30. Successful quest! Lush Forest gets one progress and is explored, adding 4 more progress to 1B (13 so far). Lindon Navigator is discarded from play.

Travel to Lost Island #1, making Flooded Ruins the active location. Add another Lost Island to the staging area.

Imadris Caregiver discards Dwarven Tomb to heal two damager from Guardia of Rivendell (thanks, Elrond!) and one damage from Galadriel. Arwen exhausts Silver Harp to return the tomb to hand.

Shadow cards are dealt!

Souless Cadaver attacks Noldor, Guardian of Rivendell defends. Shadow: No effect. No damage dealt. 

Servant of the Deceiver attacks the Sylvans. Naith Guide defends. Shadow: No effect. Naith Guide is destroyed. 

Arwen, Cirdan, Erestor, and Elvish Jewler attack Souless Cadaver, destroying it.

Elrond, Cerleborn, and Woodland Courier attack Servant of the Deceiver, doing 2 damage to it (out of 3). 

Galadriel exhausts to lower Sylvan's threat by 1 (35) and draws: O Lorien!

Spyglass is exhausted to put one progress on Flooded Ruins (active). 

Noldor discards their Dwarven Tomb. Cirdan exhausts Sylvan Harp to return it to hand.

Ready. Raise (Sylvan 36, Noldor 31). Pass token and Caphon back to Sylvans.

Round 5

Money up & cards up!
Sylvans draw: Galadhrim Healer.
Noldor draws: A Test of Will, Nenya (finally!), Lindon Navigator, Elven Jewler, Nenya. Discard: that second Nenya.

Sylvans play O Lorien! on Celeborn. O Lorien! exhausts and a Galadhrim Minstrel is found, finding Feigned Voices in the top 5 cards and adding it to hand. 

Noldor slaps down Nenya on Cirdan. Arwen discards Elvish Jeweler to give Erestor a resource. A new Lindon Navigator comes into play.

17 to 18 is my target this time. I have 4 that doesn't exhaust + keeping Galadriel in reserve for 4. Add in the two Galadhrim Weavers, Woodland Courier, Elrohir, Erestor and Arwen. Total willpower: 14.

Sylvans reveal: Curse of the Downfallen. This would wipe out the Sylvan's ally board, so A Test of Will is played to cancel it.
Noldor reveals: Lingering Malevolence. Sylvans discards Host of Galadhrim from the bottom of their deck and nothing from their hand (nothing costs more)!

Total Threat: 12. I forgot the Flooded Ruins add their threat! Good thing nothing that sticks came down, or this could have been an additional round with them as the active location. Galadriel and Neyna exhaust to give Arwen +4 willpower. Success! Flooded Ruins is explored and five progres goes on 1B (18 total). Discard Lindon Navigator from play.

Travel to the Lost Island I haven't seen the back of: Cursed Temple (characters with less than 2wp will not ready during the refresh phase). Another Lost Island is added to the staging area.

A shadow card is dealt to Servant of the Deceiver. Feigned Voices is played to return Woodland Courier to hand and cause Servant to not attack this phase. Discard shadow: No effect. Sylvans delete the Servant.

Spyglass is exhausted to put one progress on the Cursed Temple. 

Cirdand and Narya exhaust to ready both Galadrim Weavers (negating the Cursed Temple's downside).

Noldor discards A Test of Will and Dwarven Tomb, then both Silver Harps are exhausted to return the cards to hand. 

Ready. Raise (Sylvan 37, Noldor 32). Pass 1st player token and Calphon to Noldor.

Round 6

Money & power!

Noldor draws: Galdor of the Havens, Lords of the Eldar, Stand and Fight, Elladan, Sailor of Lune. Discard: Galdor. 

Sylvans draw: Galadhrim Minstrel. 

Noldor plays nothing, but exhausts the Spyglass to put and additional progress on Cursed Temple (2 of 3).

Sylvans play: Woodland Courier, after exhausting O Lorien! Final progress is put on Cursed Temple, exploring it. Final progress is placed on stage 1B. Advancing to stage 2A. Two more Lost Islands are added to the staging area. Shrine to Morgot is added to the staging area, Staging area Lost Island side up. Lost Islands are shuffled and put back down in a random order. Advance to stage 2B. Sylvans then play Galadhrim Minstrel #2, finding no events to add to hand (but a lot of rings). 

Staging area currently has 13 threat, so I want to aim for 19-20. I have 4 that doesn't exhaust plus Galadriel's 4, so time to find 12 more. Arwen, an Elven Jeweler, Elrond, Celeborn and two Galadhrim Minstrels quest and add 12 . Total willpower: 16.

Noldor reveals: Steep Plateau.
Sylvans reveal: Drowned Dead.
Total threat: 16. Even Steven!

Traveling to the middle Lost Island: Forbidden Coast. Each team draws a card and chooses one to put on the bottom of their deck. Noldor draws: Lords of Eldar and puts it on the bottom. Sylvans draw: Greenwood Archer and puts a Galadhrim Healer on the bottom of the deck.

Noldor engages Drowned Dead. Shadow card is dealt. Attack! Guardian of Rivendell defend. Shadow: Same effect as Drowned Dead (put destroyed ally on the bottom of the deck). No damage dealt. Noldor deletes the Drowned Dead. 

Arwen discards a Lords of Eldar to give herself a resource. Dwarven Tomb puts Will of the West in hand. Will of the West is played, shuffling the Noldor encounter deck into the deck and adding it to the victory display. 

Galadriel exhausts to lower Sylvans threat to 36 and draw: Woodland Courier.

Imadris Caregiver discards Stand and Fight to heal a damage from itself. Noldor discards the rest of their hand, exhausting both Silver Harp to put Elladan and A Test of Will back in hand.

Refresh. Raise (Sylvan 37, Noldor 33). Pass 1st token and Calphon to Sylvans. 

Round 7

Cards & money!
Sylvans draw: Fair and Perilous.
Noldor draws: Elrond's Counsel, Lindon Navigator, Elven Light, Steward of Gondor. Discards: Elven-light.

Sylvans: Galadriel exhausts to lower the Sylvan threat to 36 and draw: Sylvan Tracker. O Lorien! is exhausted and Greenwood Archer comes down, readying Galadriel. Woodland Courier #2 comes down, placing a progress on Steep Plateau (staging). 

Noldor: Arwewn discards a Lindon Navigator to give Erestor a resource. Elladan is played.

12 threat in the staging area, 6 progress needed to explore the active location, and 6-7 to plan for. I have 3 that doesn't exhaust + Galadriel's four in the background + an Elrond's counsel in hand. Sylvans quest with: Elrond, Celeborn, Calphon, and Galadhrim Weaver x2. Noldor quests with: Arwen, Cirdan, Elven Jewler. Total willpower; 20. 

Sylvans reveal: Servant of the Deceiver
Noldor reveals: Steep Plateau
Total Threat: 16. Galadriel and Nenya exhaust to raise willpower to 24. Noldor plays Elrond's Counsel to add +1 to the willpower and lower their threat to 30. Total willpower: 25. Quest is successful and Forbidden Coast is explored.

The Steep Plateau with no progress is traveled to.

Noldor engages Servant of the Deceiver. Top card of their deck is: Glorfindel, who goes on the bottom of the deck. No attack bonus for the servant! Shadow card is dealt. Attack! Imadris Caregiver defends. Shadow: No effect. Caregiver is destroyed. Noldor deletes the Servant. 

Spyglass is exhausted to put a progress on the Steep Plateau in the staging area (2 of 3). 

Noldor discards their hand, then uses both Silver Harps to return Steward of Gondor and A Test of Will to hand.

Ready. Raise (Sylvan 37, Noldor 31). Pass 1st player and Calphon to Noldor.

Round 8

Money and cards. 
Noldor draws: Will of the West, Lords of the Eldar x2, Daeron's Runes, Will of the West. Discards: one Will of the West.
Sylvans draw: Orophin.

Noldor: Steward of Gondor goes on Cirdan and is exhausted to add two resources. Daeron's Runes draws Galdor of the Havens and A Test of Will. Discard: a Lords of the Eldar.

Spyglass is exhausted to put the last progress on the Steep Plateau in the staging area, exploring it. The right-most Lost Island is looked at: Shrine to Morgoth. Party time. The Shrine will exhaust every Ally with a cost of 2 or less, so now I know to go all-in questing with those at the very least. 

Sylvans exhaust O Lorien! and play Orophim, returning Naith Guide from the discard to hand.

Important quest time. Noldor has a Lords of the Eldar to play. Sylvans have 3 wp that doesn't exhaust. Total quest of all 2 cost allies is 7. So that's 10 (+ Galadriel's 4 in the wings). I want at least 22-23. Arwen, Cirdan, and Calphon bring total willpower on board to 18. 

Noldor reveals: Drowned Dead
Sylvans reveal: Steep Plateau
Total threat: 14. Success! 4 progress goes on Steep Plateau, exploring it. The known Lost Island is made the active location: Shrine to Morgoth. The only remaining 2 cost ally (Greenwood Archer) is exhausted. Players search the encounter deck and see there are two cards with no shadow effects on them remaining. Both players choose Throngs of the Unfaithful from the discard pile to put into play, engaged with them. 

Noldor engaged Drowned Dead. Shadow cards are dealt to the Drowned Dead and the Throngs of the Dead engaged with Sylvans. No more cards in the deck. Elrohir defends the Drowned Dead. Shadow: No effect. One damage dealt. Throngs of the Unfaithful attack Noldor and Erestor defends. No shadow card. No damage dealt.
Throngs of the Unfaithful attack Sylvans and Elrond defends. Shadow: No effect. No damage dealt.

No attacks made by the heroes.

Arwen discards a Will of the West to give Erestor a resource. Noldor discards its hand, using Silver Harps to return one A Test of Will and Galdor of the Havens to hand.

Ready. Raise (Sylvans 37, Noldor 31). Pass token and Calphon to Sylvans.

Round 9

Money but no card love (thanks, Shrine to Morgoth).

Sylvans play Host of the Galadhrim. 2x Galadhim Minstrels cannot search the deck (thanks, Shrine to Morgoth). 2x Galadhrim Weavers shuffle Feigned Voices and A Test of Will back into the deck. No allies to return to hand from the graveyard. No heroes to ready. Y'know what? I'll lower their threat to 36 with Galadriel, foregoing the card draw, and ready her with the effect. 

Noldor: Exhausts Steward to give Cirdan two resources. Arwen discards A Test of Will to give Erestor a resource, then exhausts Silver Harp to return A Test of Will to hand. Galdor of the Havens comes down.

All in on questing, except with Galadriel ('cause that's how she roles). Total willpower: 40. 

Encounter deck is shuffled.
Sylvans reveal: Aimeless Wandering. Orophim is removed from the quest, bringing the total willpower to 37.
Noldor reveals: Steep Plateau.
Total threat: 11
Noldor plays Lords of the Eldar, adding +9 willpower and giving Galadriel +1 willpower. 
Total willpower: 46
Noldor plays Lords of the Eldar, adding +9 willpower and giving Galadriel +1 willpower.
Total willpower: 55
Galadriel and Nenya add +6 willpowr to Celeborn. Total willpower: 41. 
Spyglass is exhausted to put one progree on Shrine to Morgoth.
Success! 7 progress placed on Shrine to Morgoth, exploring it and adding it to the victory display, and 28 extra progress is placed on 2B.

Victory!

Final score: 134 (7 rounds completed, no damage on heroes, 36 threat for Sylvans and 31 for Noldor, -3 in the Victory Display). 

Campaign resolution:
+2 XP for each surviving player
+1 XP for everyone's threat being under 40
-1 XP for Ominous Fate being in the victory display
= +2 XP, bringing the total to 4 XP. 

Parting Thoughts

The Revenant in the staging area was a pain! I didn't want to face him until the deck was shuffled back in, but that didn't happen until near the end of the quest. I guess I could have taken him out once and then let him sit there the second time around. But it all worked out in the end.

Both decks more than held their own. I had a healthy army to tank any attacks and zero issues with questing. Galadriel's ability (with Nenya) to hold back and see how the staging step goes is such a big benefit.

As for the quest it self: I loved it. The mechanic of having blind choices with multiple ways you can peek at the choice was fantastic. Really gives a feeling of control on what risks you are willing to take.