Opening Thoughts
Time to leave the seas and head back to land! It's been so many years since I've played this cycle that it is almost fully a re-discovery of something I know I loved in the past, which is super exciting.
The Decks
Sticking with A.C.E. and Bounce House of Healing for this one, but making a few modifications. I don't know if A.C.E. works the way I want it to with just the revised card pool, but let's try another spin and see if the deck shines a bit more.
Heroes
Arwen Undómiel
Círdan the Shipwright
Erestor
Allies
1x Elladan (MoF)
1x Elrohir (MoF)
3x Elven Jeweler
1x Galdor of the Havens (ToR)
1x Glorfindel (FotS)
3x Guardian of Rivendell
3x Imladris Caregiver
1x Lindir
3x Lindon Navigator
3x Sailor of Lune
Attachments
1x Lembas (EoL)
3x Narya
3x Silver Harp
3x Steward of Gondor (Core)
Events
3x A Test of Will (Core)
3x Daeron's Runes (EoL)
1x Dwarven Tomb (Core)
3x Elrond's Counsel (EoL)
3x Elven-light
3x Lords of the Eldar
1x Stand and Fight
3x Will of the West
Allies
3x Galadhrim Healer
3x Galadhrim Minstrel (EoL)
3x Galadhrim Weaver
2x Greenwood Archer (EoL)
1x Greenwood Defender
1x Henamarth Riversong (EoL)
3x Naith Guide (EoL)
1x Orophin (EoL)
3x Silvan Refugee (EoL)
2x Silvan Tracker (EoL)
3x Woodland Courier (DR)
Attachments
1x Dúnedain Remedy
3x Nenya (EoL)
2x O Lórien! (EoL)
2x Vilya (EoL)
Events
2x A Test of Will (Core)
3x Elf Guide
3x Fair and Perilous
3x Feigned Voices (EoL)
2x Host of Galadhrim (EoL)
1x The Houses of Healing
3x The Tree People (EoL)
The Quest
Sylvans set as player 1.
Uncharted deck created.
Two copies of Lost Island added to the staging area.
Sylvans take control of Calphon.
existing campaign card additions
Spyglass attached to Galphon.
Advance to 1B.
Sylvan hand: Some allies and a bounce effect, but no rings and nothing special. Mulligan. Wow, all allies. I guess we're doing this, then.
Noldor hand: Steward, but no rings. Still, Silver Harp as essentially draw. With how many cards I'll draw to start the round, we'll stay with this.
Round 1
Resources & cards!
Sylvans: The Tree People
Noldor: Sailor of Lune, Will of the West, Elrond's Counsel, Silver Harp, Lindir. Discard: Silver Harp.
Sylvans put down a Galahdrim Minsterl, finding both Elf Guide and A Test of Will in the top 5. Have to stick with Test, right? Yeah
Noldor attaches a Silver Harp to Arwen. Arwen discards Elven Light to give Erestor a resource, then Noldor plays an Imladris Caregiver.
Sylvans commit Galadhrim Minsterl the the quest. Noldor commits Cirdan and Arwen. Total willpower: 9.
Sylvans reveal: Curse of the Downfallen. One damage to each non-objective ally seems fine, since I only have two and one will live. Galadhrim Ministerl is destroyed, lowering willpower to 7. She is placed on the bottom of the Sylvan deck.
Noldor reveals: Lost in the Fog. Each Lost Island in the staging area gets +1 threat OR each player exhausts a character. I have plenty of willpower, so +1 threat it is.
Total Threat: 6. Noldor plays Elrond's Counsel to raise Cirdan's willpower by 1 and lower their threat by 3 (28).
Successful quest!
A random Lost Island is traveled to. Flooded Ruins. Contribute's its threat (3) to the staging area. One copy of Lost Island added to the staging area.
Exhaust Spyglass to place one progress on the (active) Flooded Ruins.
No enemies.
Noldor discard Rivendell Guide to heal a damage on Imladris Caregiver.
Sylvans exhaust Galadriel to lower their threat (32) and draw: Galahdrim Minstrel.
Noldor discards hand and exhausts Silver Harp to return Steward of Gondor to hand. Lords of the Eldar remains on the top of the discard pile. Ready. Raise threat (Sylvan 33, Noldor 29). Pass first player token and control of Calphon to Noldor.
Round 2
Resources & cards!
Noldor: Steward of Gondor, Elrohir, Lembas, Silver Harp, Daeron's Runes. Discard: Steward of Gondor.
Sylvans: Host of the Galadhrim.
Noldor play Daeron's Runes, drawing Guradian of Rivendell and Elven Jewler. Guardian of Rivendell is discarded. Then a Silver Harp is played on Cirdan. Little Music Machine going on there. Steward of Gondor and Lembas are discarded to put Elven Jewler into play. Arwent exhausts Silver Harp to return Steward of Gondor to hand.
Sylvans put down Woodland Courier, placing a progress on Flooded Ruins. Then puts down Sylvan Refugee.
Questing: I need ten just to cover (and explore) what I can see. I usually add 6-7 for what I cannot. Sylvans quest with Woodland Courier, Sylvan Refugee (both of which do not need to exhaust) and Celeborn. Noldor quests with all three heroes. Total willpower: 17
Noldor reveals: Soulless Cadaver.
Sylvans reveal: Ominous Fate. I choose to have each player deal 1 damage to their characters. Noldor puts a damage on Imadris Caregiver and Sylvans put a damage on Galadriel. Ominous Fate is added to the victory display.
Total threat: 10. 7 progress is placed on Flooded Ruins, exploring them and adding 5 progress to stage 1B.
Team travels to a random Lost Island: Lush Jungle. Elrond and Galadriel are exhausted in order to keep the location from returning to the staging area. A Lost Island is added to the staging area.
Arwen discards Steward of Gondor to add a resource to herself.
Sylvans play The Tree People, returning Silvan Refugee to hand, putting a Galadhrim Weaver into play and shuffling nothing back in from the discard (but both rings were on the top!).
Noldor engages Souless Cadaver, putting no cards to the bottom of their deck. Shadow card is dealt. Elven Jewler defends. Shadow: No effect. Elven Jewler is destroyed.
Spyglass is exhausted to place a progress on Lush Jungle. Noldor discards their 1 card hand, using Silver Harp to return Elrohir to hand. Ready. Raise (Sylvan 34, Noldor 30). Pass token and Calphorn to Sylvans.
Round 3
Cards & money!
Sylvans draw: Nenya (woot!).
Noldor draws: Imladris Cargiver, Will of the West, A Test of Will, Elven Jewler, Guardian of Rivendell.
Sylvans play Nenya on Galadriel and also play Sylvan Refugee. Arwen discards Will of the West to give herself a resource, using Silver Harp to return the card to hand. Guardian of Rivendell is played, discarding A Test of Will and Imadris Caregiver.
Quest time. Need 13-14 to feel good. Sylvans quest with: Celeborn, Elrond, Sylvan Refugee, and Galadhrim Weaver. Total willpower: 10 (Eowyn waiting in the wings). Noldor does not quest.
Sylvans reveal: Revenant (yay...).
Noldor reveals: Servant of the Deceiver
Total threat: 10. Eowyn exhausts to add her willpower to Celeborn. Total willpower: 14. Successful quest! Lush Jungle is explored and four progress is placed on Stage 1B.
A random Lost Island is traveled to: Lush Jungle (dag nab it). Noldor exhausts all heroes to keep the jungle from clogging up the staging area. A new Lost Island is added to the staging area.
Sylvans engage Servant of the Deceiver, revealing Vilya (nooooo) on the top of their deck and moving it to the bottom. +2 attack for Servant. Shadow cards are dealt.
Servant of the Deceiver attacks and Sylvan Refugee defends. Shadow: No effect. Refugee dies.
Souless Cadaver attacks Noldor and Guardian of Rivendell defends. Shadow: +2 attack. Two damage to the Guardian.
Spyglass is exhausted to put one progress on Lush Jungle.
Noldor discards their hand. Silver Harp is exhausted to put Elven Jewler back in hand.
Ready. Raise (Sylvan 35, Noldor 31). Pass token and Calphon to Noldor.
Well. Hopefully I can stop exhausting all my heroes and began defeating enemies.
Round 4
Cards & money!
Noldor: Elrond's Counsel, Lindon Navigator, Daeron's Runes, Imadris Caregiver, Elven-Light. Discard: Elven-Light.
Sylvan: The Tree People.
Noldor: Plays Daeron's Runes, drawing: Elven-Light, Dwarven Tomb. Discard Elven-Light. Arwen discards Imadris Caregiver to give Erestor a resource. Play: Lindon Navigator. Play (paying money): Elvish Jewler.
Sylvans: Plays Naith Guide, choosing Elrond not to exhaust to quest. Plays The Tree People, targeting Woodland Courier and putting a Galadhrim Weaver into play, shuffling Sylvan Refugee into the deck from the discard. Woodland Courier comes back down, putting two progress on Lush Forest.
Okay, four allies down for Sylvan and five for Noldor (besides Calphon). And 11 quest power without exhausting anyone. And we'll just do that. I have Galadriel and Elrond's Counel to add +5 as-needed.
Noldor reveals: Aimless Wandering. I need to reveal up to two willpower from the quest. Removing Naith Guide, going to 9 willpower. Will give it doomed 2 to look at the back of each Lost Island in the staging area (Sylvan 36, Noldor 33). Lost Island 1: Flooded Ruins. Lost Island 2: Drowned Graves.
Sylvan reveals: Mysterious Fog. Exhaust characters or add +2 threat to the staging area. We'll go for threat.
Total threat: 9. Noldor plays Elrond's counsel to give Lindon Navigator +1 willpower, bringing the total to 10, and lowering their threat to 30. Successful quest! Lush Forest gets one progress and is explored, adding 4 more progress to 1B (13 so far). Lindon Navigator is discarded from play.
Travel to Lost Island #1, making Flooded Ruins the active location. Add another Lost Island to the staging area.
Imadris Caregiver discards Dwarven Tomb to heal two damager from Guardia of Rivendell (thanks, Elrond!) and one damage from Galadriel. Arwen exhausts Silver Harp to return the tomb to hand.
Shadow cards are dealt!
Souless Cadaver attacks Noldor, Guardian of Rivendell defends. Shadow: No effect. No damage dealt.
Servant of the Deceiver attacks the Sylvans. Naith Guide defends. Shadow: No effect. Naith Guide is destroyed.
Arwen, Cirdan, Erestor, and Elvish Jewler attack Souless Cadaver, destroying it.
Elrond, Cerleborn, and Woodland Courier attack Servant of the Deceiver, doing 2 damage to it (out of 3).
Galadriel exhausts to lower Sylvan's threat by 1 (35) and draws: O Lorien!
Spyglass is exhausted to put one progress on Flooded Ruins (active).
Noldor discards their Dwarven Tomb. Cirdan exhausts Sylvan Harp to return it to hand.
Ready. Raise (Sylvan 36, Noldor 31). Pass token and Caphon back to Sylvans.
Round 5
Money up & cards up!
Sylvans draw: Galadhrim Healer.
Noldor draws: A Test of Will, Nenya (finally!), Lindon Navigator, Elven Jewler, Nenya. Discard: that second Nenya.
Sylvans play O Lorien! on Celeborn. O Lorien! exhausts and a Galadhrim Minstrel is found, finding Feigned Voices in the top 5 cards and adding it to hand.
Noldor slaps down Nenya on Cirdan. Arwen discards Elvish Jeweler to give Erestor a resource. A new Lindon Navigator comes into play.
17 to 18 is my target this time. I have 4 that doesn't exhaust + keeping Galadriel in reserve for 4. Add in the two Galadhrim Weavers, Woodland Courier, Elrohir, Erestor and Arwen. Total willpower: 14.
Sylvans reveal: Curse of the Downfallen. This would wipe out the Sylvan's ally board, so A Test of Will is played to cancel it.
Noldor reveals: Lingering Malevolence. Sylvans discards Host of Galadhrim from the bottom of their deck and nothing from their hand (nothing costs more)!
Total Threat: 12. I forgot the Flooded Ruins add their threat! Good thing nothing that sticks came down, or this could have been an additional round with them as the active location. Galadriel and Neyna exhaust to give Arwen +4 willpower. Success! Flooded Ruins is explored and five progres goes on 1B (18 total). Discard Lindon Navigator from play.
Travel to the Lost Island I haven't seen the back of: Cursed Temple (characters with less than 2wp will not ready during the refresh phase). Another Lost Island is added to the staging area.
A shadow card is dealt to Servant of the Deceiver. Feigned Voices is played to return Woodland Courier to hand and cause Servant to not attack this phase. Discard shadow: No effect. Sylvans delete the Servant.
Spyglass is exhausted to put one progress on the Cursed Temple.
Cirdand and Narya exhaust to ready both Galadrim Weavers (negating the Cursed Temple's downside).
Noldor discards A Test of Will and Dwarven Tomb, then both Silver Harps are exhausted to return the cards to hand.
Ready. Raise (Sylvan 37, Noldor 32). Pass 1st player token and Calphon to Noldor.
Round 6
Money & power!
Noldor draws: Galdor of the Havens, Lords of the Eldar, Stand and Fight, Elladan, Sailor of Lune. Discard: Galdor.
Sylvans draw: Galadhrim Minstrel.
Noldor plays nothing, but exhausts the Spyglass to put and additional progress on Cursed Temple (2 of 3).
Sylvans play: Woodland Courier, after exhausting O Lorien! Final progress is put on Cursed Temple, exploring it. Final progress is placed on stage 1B. Advancing to stage 2A. Two more Lost Islands are added to the staging area. Shrine to Morgot is added to the staging area, Staging area Lost Island side up. Lost Islands are shuffled and put back down in a random order. Advance to stage 2B. Sylvans then play Galadhrim Minstrel #2, finding no events to add to hand (but a lot of rings).
Staging area currently has 13 threat, so I want to aim for 19-20. I have 4 that doesn't exhaust plus Galadriel's 4, so time to find 12 more. Arwen, an Elven Jeweler, Elrond, Celeborn and two Galadhrim Minstrels quest and add 12 . Total willpower: 16.
Noldor reveals: Steep Plateau.
Sylvans reveal: Drowned Dead.
Total threat: 16. Even Steven!
Traveling to the middle Lost Island: Forbidden Coast. Each team draws a card and chooses one to put on the bottom of their deck. Noldor draws: Lords of Eldar and puts it on the bottom. Sylvans draw: Greenwood Archer and puts a Galadhrim Healer on the bottom of the deck.
Noldor engages Drowned Dead. Shadow card is dealt. Attack! Guardian of Rivendell defend. Shadow: Same effect as Drowned Dead (put destroyed ally on the bottom of the deck). No damage dealt. Noldor deletes the Drowned Dead.
Arwen discards a Lords of Eldar to give herself a resource. Dwarven Tomb puts Will of the West in hand. Will of the West is played, shuffling the Noldor encounter deck into the deck and adding it to the victory display.
Galadriel exhausts to lower Sylvans threat to 36 and draw: Woodland Courier.
Imadris Caregiver discards Stand and Fight to heal a damage from itself. Noldor discards the rest of their hand, exhausting both Silver Harp to put Elladan and A Test of Will back in hand.
Refresh. Raise (Sylvan 37, Noldor 33). Pass 1st token and Calphon to Sylvans.
Round 7
Cards & money!
Sylvans draw: Fair and Perilous.
Noldor draws: Elrond's Counsel, Lindon Navigator, Elven Light, Steward of Gondor. Discards: Elven-light.
Sylvans: Galadriel exhausts to lower the Sylvan threat to 36 and draw: Sylvan Tracker. O Lorien! is exhausted and Greenwood Archer comes down, readying Galadriel. Woodland Courier #2 comes down, placing a progress on Steep Plateau (staging).
Noldor: Arwewn discards a Lindon Navigator to give Erestor a resource. Elladan is played.
12 threat in the staging area, 6 progress needed to explore the active location, and 6-7 to plan for. I have 3 that doesn't exhaust + Galadriel's four in the background + an Elrond's counsel in hand. Sylvans quest with: Elrond, Celeborn, Calphon, and Galadhrim Weaver x2. Noldor quests with: Arwen, Cirdan, Elven Jewler. Total willpower; 20.
Sylvans reveal: Servant of the Deceiver
Noldor reveals: Steep Plateau
Total Threat: 16. Galadriel and Nenya exhaust to raise willpower to 24. Noldor plays Elrond's Counsel to add +1 to the willpower and lower their threat to 30. Total willpower: 25. Quest is successful and Forbidden Coast is explored.
The Steep Plateau with no progress is traveled to.
Noldor engages Servant of the Deceiver. Top card of their deck is: Glorfindel, who goes on the bottom of the deck. No attack bonus for the servant! Shadow card is dealt. Attack! Imadris Caregiver defends. Shadow: No effect. Caregiver is destroyed. Noldor deletes the Servant.
Spyglass is exhausted to put a progress on the Steep Plateau in the staging area (2 of 3).
Noldor discards their hand, then uses both Silver Harps to return Steward of Gondor and A Test of Will to hand.
Ready. Raise (Sylvan 37, Noldor 31). Pass 1st player and Calphon to Noldor.
Round 8
Money and cards.
Noldor draws: Will of the West, Lords of the Eldar x2, Daeron's Runes, Will of the West. Discards: one Will of the West.
Sylvans draw: Orophin.
Noldor: Steward of Gondor goes on Cirdan and is exhausted to add two resources. Daeron's Runes draws Galdor of the Havens and A Test of Will. Discard: a Lords of the Eldar.
Spyglass is exhausted to put the last progress on the Steep Plateau in the staging area, exploring it. The right-most Lost Island is looked at: Shrine to Morgoth. Party time. The Shrine will exhaust every Ally with a cost of 2 or less, so now I know to go all-in questing with those at the very least.
Sylvans exhaust O Lorien! and play Orophim, returning Naith Guide from the discard to hand.
Important quest time. Noldor has a Lords of the Eldar to play. Sylvans have 3 wp that doesn't exhaust. Total quest of all 2 cost allies is 7. So that's 10 (+ Galadriel's 4 in the wings). I want at least 22-23. Arwen, Cirdan, and Calphon bring total willpower on board to 18.
Noldor reveals: Drowned Dead
Sylvans reveal: Steep Plateau
Total threat: 14. Success! 4 progress goes on Steep Plateau, exploring it. The known Lost Island is made the active location: Shrine to Morgoth. The only remaining 2 cost ally (Greenwood Archer) is exhausted. Players search the encounter deck and see there are two cards with no shadow effects on them remaining. Both players choose Throngs of the Unfaithful from the discard pile to put into play, engaged with them.
Noldor engaged Drowned Dead. Shadow cards are dealt to the Drowned Dead and the Throngs of the Dead engaged with Sylvans. No more cards in the deck. Elrohir defends the Drowned Dead. Shadow: No effect. One damage dealt. Throngs of the Unfaithful attack Noldor and Erestor defends. No shadow card. No damage dealt.
Throngs of the Unfaithful attack Sylvans and Elrond defends. Shadow: No effect. No damage dealt.
No attacks made by the heroes.
Arwen discards a Will of the West to give Erestor a resource. Noldor discards its hand, using Silver Harps to return one A Test of Will and Galdor of the Havens to hand.
Ready. Raise (Sylvans 37, Noldor 31). Pass token and Calphon to Sylvans.
Round 9
Money but no card love (thanks, Shrine to Morgoth).
Sylvans play Host of the Galadhrim. 2x Galadhim Minstrels cannot search the deck (thanks, Shrine to Morgoth). 2x Galadhrim Weavers shuffle Feigned Voices and A Test of Will back into the deck. No allies to return to hand from the graveyard. No heroes to ready. Y'know what? I'll lower their threat to 36 with Galadriel, foregoing the card draw, and ready her with the effect.
Noldor: Exhausts Steward to give Cirdan two resources. Arwen discards A Test of Will to give Erestor a resource, then exhausts Silver Harp to return A Test of Will to hand. Galdor of the Havens comes down.
All in on questing, except with Galadriel ('cause that's how she roles). Total willpower: 40.
Encounter deck is shuffled.
Sylvans reveal: Aimeless Wandering. Orophim is removed from the quest, bringing the total willpower to 37.
Noldor reveals: Steep Plateau.
Total threat: 11
Noldor plays Lords of the Eldar, adding +9 willpower and giving Galadriel +1 willpower.
Total willpower: 46
Noldor plays Lords of the Eldar, adding +9 willpower and giving Galadriel +1 willpower.
Total willpower: 55
Galadriel and Nenya add +6 willpowr to Celeborn. Total willpower: 41.
Spyglass is exhausted to put one progree on Shrine to Morgoth.
Success! 7 progress placed on Shrine to Morgoth, exploring it and adding it to the victory display, and 28 extra progress is placed on 2B.
Victory!
Final score: 134 (7 rounds completed, no damage on heroes, 36 threat for Sylvans and 31 for Noldor, -3 in the Victory Display).
Campaign resolution:
+2 XP for each surviving player
+1 XP for everyone's threat being under 40
-1 XP for Ominous Fate being in the victory display
= +2 XP, bringing the total to 4 XP.
Parting Thoughts
The Revenant in the staging area was a pain! I didn't want to face him until the deck was shuffled back in, but that didn't happen until near the end of the quest. I guess I could have taken him out once and then let him sit there the second time around. But it all worked out in the end.
Both decks more than held their own. I had a healthy army to tank any attacks and zero issues with questing. Galadriel's ability (with Nenya) to hold back and see how the staging step goes is such a big benefit.
As for the quest it self: I loved it. The mechanic of having blind choices with multiple ways you can peek at the choice was fantastic. Really gives a feeling of control on what risks you are willing to take.