Quote

"There are some things that it is better to begin than to refuse, even though the end may be dark." - Aragorn,The Two Towers

Sunday, October 9, 2016

Deckbuilding: Let's Use Spirit Pippin!

Three weeks ago I began a fantastic, brand new job that involves an hour-long commute each way.  It has been years since I last listened to Rob Ingles' amazing unabridged reading of The Lord of the Rings. The last time was on a road trip and I remember how enhanced the scenery around me seemed as I listened to Tolkien's rich descriptions of Middle-earth. My knowledge of the trilogy has grown a bit rusty since then and this new commute seemed like the perfect time to dive back into the world of hobbits and goblins.

And what better time to re-start my saga campaign? It was almost two years ago that I first began working through The Black Riders and, despite 5/6 saga boxes being out yet, I still have not finished the final quest of The Road Darkens. I won't spend a whole lot of time going over fresh attempts at quests I have already written up (nor will I really keep track of the number of attempts it takes), but I will put up the decklists and any memorable moments. I am still deciding how to break this up, but I will likely go through a saga box and then alternate with a deluxe expansion or a cycle. That should keep me making progress on getting caught up with the current releases while helping my campaign
stay exciting for me.

(P.S.- This was also a great time to begin listening to The Grey Company's book club, which I do on the drive home, and I highly recommend the series for those working through the books, the saga quests, or both).

A Shadow of the Past

My goal going into A Shadow of the Past was to be as thematic as possible. No Bill, no daggers, no Gandalf, no Merry. And this was to be a pure sprint, with our heroes having no time and no interest in taking on the Black Riders. So who to call on when you do not want to engage everyone? Who can help save the day when you fail a hide test? Who do I have a hard time coming up with situations where I would ever want to use him? That's right! His time is here!

Let's Use Spirit Pippin!

Heroes
Pippin (Encounter at Amon Din)
Sam Gamgee (The Black Riders)
Frodo Baggins (The Land of Shadow)

Allies
Celduin Traveler x3
Elven Jewler x3
Escort from Edoras x3
Silvan Refugee x3
Farmir (Core) x3
Rivendell Scout x3

Attachments
Ancient Mathom x3
Unexpected Courage x3
Celebrian's Stone x3
Good Meal x3
Resourceful x3

Events 
Children of the Sea x2
Courage Awakened x2
Ride Them Down x2
Timely Aid x3
Frodo's Intuition x3
A Good Harvest x3
Hobbit-sense x3

Sets Used
Core
A Journey to Rhosgobel
The Redhorn Gate
The Watcher in the Water
The Steward's Fear
Th Druadan Forest
Encounter at Amon Din
The Black Riders
The Blood of Gondor
The Three Trials
Trouble in Tharbad
The Nin-in-Eilph
The Antlered Crown
Escape from Mount  Gram
The Land of Shadow

RingsDB Link

My first attempt with this deck was to build in all the hobbit shenanigans with Hobbit Pony (not the most thematic), Hobbit Pipe, Elevenses, and Smoke Rings. The goal was to portray our ill-equipped band strolling across the Shire and suddenly realizing their need to hide from the Black Riders. I also wanted to limit my allies to Noldor and a splash of Dunedain. It wasn't able to quite cut it, especially with 3-4 riders in the staging area. The next draft, above, featured some unthematic changes (Faramir, Celebrian's Stone, etc.) that still kept the general theme of the deck going and made it actually able to compete against the quest. Props to The Grey company for talking about Ride Them Down! in the context of The Black Riders. While it did not appear in my hand during this attempt, it was a solid addition to the deck and gave me a more thematic way of dealing with a Black Rider or two (meaning using willpower; not meaning the use of horses). The real all-star of this deck was the Celduin Traveler, though. Two of them coming down back-to-back in rounds 1 and 2 allowed me to quest just right to remain in the shire and get an early upper hand.

Hide tests really keep the game interesting. Even with overwhelming willpower, I still had to take a calculated risk on most rounds. Especially true for the round where I knew a Nazgul was coming up (thanks to the Timely Aid of the third Celduin Traveler), which would require a Hide 2 test, and yet I needed to make an additional Hide 3 test to get to Buckleberry Ferry.

Final Scoring
7 Completed Rounds x10: 70
Ending Threat: 28
Total Damage on Heroes: 0 (despite two copies of Have You Seen Baggins? out!)
Threat of Defeated Heroes: 0
Victory Display: 2 (Bag End, Mr. Underhill)
Total Score:100

Campaign Resolution
Choose Gandalf's Delay (burden)
Choose Mr. Underhill (boon) to stay attached to Frodo.



The Old Forest


My initial idea here was to use Spirit Pippin, Tactics Merry, and Frodo. Sam was going to be relegated to his ally form. This would allow me to get the martial benefits of tactics combined with secrecy benefits (and continue trying to make Spirit Pippin work). I was able to get to stage 3 and damage Old Man Willow enough, but the staging area soon got the best of me and it was a downhill battle from there. I played around with improving on this initial idea and ended up deciding to work on modifying Drop It Like It's Hobbit, the deck I used to first tackle The Old Forest. Spirit Merry was switched with his Tactics variant and Lore Pippin was swapped with Spirit. Lore cards were removed and a splash of Tactics cards were put in their place. This was just an initial draft, to be tested once and then refined, but it ended up making short work of The Old Forest.

Drop (Spirit Pippin) Like It's Hobbit!

Heroes
Merry (The Black Riders)
Pippin (Encounter at Amon Din)
Sam Gamgee (The Black Riders)
Frodo Baggins (The Land of Shadow)

Allies
Beorn (Core) x1
Derndingle Warrior x2
Legolas x1
Bilbo Baggins x1
Glorfindel x1
Imladris Stargazer x3
Kili x1
Zigil Miner x2
Bill the Pony x1
Faramir (Core) x1
Fili x1
Keen-eye Took x1
Ered Luin Miner x3
Gandalf (Over Hill and Under Hill) x2
Treebeard (The Antlered Crown) x1

Attachments
Dagger of Westernesse x3
Good Meal x3
Wizard Pipe x1

Events
Unseen Strike x3
Elven-light x3
A Very Good Tale x3
Timely Aid x3
Frodo's Intuition x3
A Good Harvest x3
Hidden Cache x3

Sets Used
Core
The Hills of Emyn Muil
Khazad-dum
The Redhorn Gate
Foundations of Stone
Over Hill and Under Hill
The Steward's Fear
Encounter at Amon Din
The Black Riders
The Morgul Vale
The Road Darkens
The Antlered Crown
The Treason of Saruman
Escape from Mount Gram
The Dread Realm
Flight of the Stormcaller
Temple of the Deceived


RingsDB Link

The decks performance this first time around could be due to its actual strength or just due to the luck of the draw.  Here is how the planning stage of round 1 went: Played A Good Harvest, picking Spirit. Played Kili from my hand, fetching Fili and putting him into play. Shuffled. Played Timely Aid and put Treebeard into play (exhausted). Shuffled. Played A Very Good Tale, exhausting Fili and Kili. Discarded Ered Luin Miner (putting him into play), Imladris Stargazer, and Derndingle Warrior (put both of them into play, with the warrior exhausted).The next two subsequent rounds saw Beorn and Gandalf joining the team.

Strength aside, there is obvious room for improvement. At least one more Wizard Pipe and/or the return of Gildor Inglorion is required to help with moving needed cards from my hand to the top of the deck. An Elven Jeweler or Steed of Imladris would help make use of any dead cards in my hand (which I had plenty of by the end of the game). But I am a "win more" type of player (thus Land of Shadow Frodo is my ringbearer of choice) and this playthrough scratched that itch.

Final Scoring
4 Completed Rounds x10: 40
Ending Threat:36
Total Damage on Heroes: 0
Threat of Defeated Heroes: 0
Victory Display: 4 (Withywindle, Mr. Underhill, Old Bogey-stories)
Total Score: 80

Campaign Resolution
Earned Old Bogey-stories (boon)

Previous Campaign Resolutions
Boon: Mr. Underhill attached to Frodo Baggins
Burden: Gandalf's Delay added to staging area


Spirit Pippin Evaluation

The basic summary is that Spirit Pippin is as bad as you think he is.In A Shadow of the Past, he simply served as an emergency button for failed hide tests. In The Old Forest, he was there just for his sphere and to keep at least my hero selection thematic. And that's about it. I made these decks with him just to see what it was like but this beautiful art will likely sit in my binder until some errantra comes along.

Up Next: Let's tackle some Barrow-wights! The next step in the campaign and a quest I have yet to attempt.

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