Quote

"There are some things that it is better to begin than to refuse, even though the end may be dark." - Aragorn,The Two Towers

Friday, August 22, 2014

Duplicate Tournament 1: Passage Through Mirkwood

Back in March of this year, George Leoniak (Tracker1 at BoardGameGeek) proposed a duplicate tournament for Lord of the Rings: The Card Game. Participants would each use the same player deck, going against the same encounter set, with the order of both player and encounter cards in a fixed stack used by all participants. A beautiful concept that was also well realized. You can see the results of this first duplicate tournament, Passage Through Mirkwood, here. I have had the pleasure of participating in two of the four duplicate tournaments so far and highly recommend it as a way to enjoy the game with the larger LotR LCG community and as a way to learn from your fellow players.

I want to post my own run-through (along with subsequent notes needed to clear up a few mistakes in my game) to compare with my non-duplicate run-through yesterday. So, without further ado...

Passage Through Mirkwood

Encounter Set-up
Set aside King Spider and Old Forest Road
Quest card set to stage 1B

Player Set-up
Draw: Snowborn Scout, Son of Arnor, Snowborn Scout, Ever Vigilant, Steward of Gondor, Gandalf
Threat: 29

Round 1
Resource Phase
All hero’s get their first resource.
Draw Brok Ironfist
Initial 6 cards + Brok in hand

Planning phase
Aragron - 1, Gloin -1 to play Steward of Gondor on Aragorn
Exhaust Steward of Gondor. Aragorn +2
Aragorn -2 and Theodred -1 to play Son of Arnor
Engage King Spider

Quest Phase
Quest with: Aragorn, Gloin, Theodred
Willpower: 5
Use Theodred’s response. Aragorn +1.
Use Aragorn’s response to ready Aragorn. Aragorn -1.
Reveal: Forest Gate
Staging Area Threat: 2
+2 Progress on Stage 1B

Travel Phase
Travel to Old Forest Road
Use Old Forest Road response to ready Gloin

Encounter Phase
No enemies in Staging Area

Combat Phase
King Spider Attacks. Gloin declared as defender.
Shadow card: King Spider. Choose to exhaust Son of Arnor
Gloin takes 2 Damage. Gloin +2 resources
Aragorn declared an attacker against King Spider. King Spider takes 2 Damage.

Refresh Phase
Threat 30
All characters ready

Round 2
Resource Phase
All characters +1. Draw Farimir.
Exhaust Steward of Gondor. Aragorn +2
Resources: Aragorn 3, Gloin 3, Theodred 1
Cards in Hand: Snowborn Scout, Snowborn Scout, Gandalf, Ever Vigilant, Brok Ironfist, Farimir

Planning phase
Play Farimir. Gloin -3, Theodred -1
Play Snowborn Scout. Aragorn -1
Place 1 Progress on Old Forest Road
Play Snowborn Scout. Aragorn -1
Place 1 Progress on Old Forest Road

Quest Phase
Exhaust Faramir to give each character +1 Willpower
Play Ever Vigilant. Aragorn -1. Ready Farimir
Qwest with: Aragorn, Farimir, Gloin, Theodred, Son of Arnor, Snowborn Scout
(one Snowborn Scout not committed to quest)
Willpower: 12
Use Theodred’s response. Aragorn +1.
Use Aragorn’s response to ready Aragorn. Aragorn -1.
Reveal: Forest Spider
Staging Area Threat: 4
1 Progress placed on Old Forest Road. Location Explored.
7 Progress placed on Stage 1B. Stage cleared.
Reveal Stage 2A. Flip to Stage 2B.

Travel Phase
Travel to Forest Gate
Draw: Sneak Attack. Common Cause.

Encounter Phase
Optionally engage Forest Spider

Combat Phase

Forest Spider attacks.
Snowborn Scout declared defender.
Shadow Card: Ungoliant’s Spawn. Thread raised by 4 to 34.
Snowborn Scout destroyed

King Spider attacks.
Undefended
Shadow card: Dol Guldur Beastmaster. No shadow effect.
3 Damage on Aragorn

Declare Aragorn as attacker on King Spider.
King Spider takes 2 damage. King Spider is destroyed

Refresh Phase
Threat 35
All characters ready

Round 3
Resource Phase
+1 Resource for each hero
Draw: Sneak Attack
Exhaust Steward of Gondor. Aragorn +2.
Resources: Aragorn 3, Gloin 1, Theodred 1
Cards In Hand: Sneak Attack, Sneak Attack, Common Cause, Gandalf, Brok Ironfist

Planning phase
No cards played

Quest Phase
Play Sneak Attack. Theodred -1
Put Gandalf into Play. Deal 4 damage to Forest Spider. Forest Spider destroyed.
Exhaust Faramir to give each character +1 Willpower
Quest with: Aragorn, Gloin, Theored, Son of Arnor, Gandalf
(one Snowborn Scout not committed to quest)
Willpower: 14
Use Theodred’s response. Aragorn +1.
Use Aragorn’s response to ready Aragorn. Aragorn -1.
Reveal: Dol Guldur Beastmaster
Staging Area Threat: 2
4 Progress tokens placed on Forest Gate. Location Explored.
8 Progress tokens placed on Stage 2B. Stage cleared.
Proceed to Stage 3A. Flip to stage 3B: Beorn’s Path
Gandalf returns to Hand

Travel Phase
No location in staging area

Encounter Phase
Optionally Engage Dol Guldur Beast Master

Combat Phase
Dol Guldur Beastmaster Attacks (dealt additional shadow card)
Snowborn Scout declared defender.
Shadow card 1: Cheftan Uftak. No shadow effect.
Shadow card 2: The necromancer’s reach.
+1 damage Gloin (add 1 resource to Gloin’s pool), +1 damage Theodred, +1 damage Son of Arnor, +1 damage Farimir, +1 damage Son of Arnor.
Son of Arnor destroyed. Place 3 damage from attack on Gloin. Gloin destroyed.
Place Brok Ironfist into play from hand
Declare Aragorn and Brok Ironfist as attackers against Dol Guldur Beastmaster. Deliver 4 damage.

Refresh Phase
Threat 36.
All characters ready.

Round 4
Resource Phase
Aragorn and Theodred receive a resource.
Exhaust Steward of Gondor. Aragorn +2
Draw: Valiant Sacrifice
Resources: Aragorn 6, Theodred 1
Cards In Hand: Valiant Sacrifice, Common Cause, Sneak Attack, Gandalf

Planning phase
No cards played

Quest Phase
Play Sneak Attack. Theodred -1
Put Gandalf into play from hand. Deal 4 damage to  Dol Guldur Beastmaster (destroyed).
Exhaust Faramir to give each character +1 Willpower
Quest with: Aragorn, Theodred, Brok Ironfist, Gandalf
Use Theodred’s response. Aragorn +1.
Use Aragorn’s response to ready Aragorn. Aragorn -1.
Reveal: Dol Guldur Orcs
Staging Area  threat: 2
11 Progress placed on stage 3B (Beorn’s Path). Stage 3B cleared. Quest completed!

Final Scoring
3 rounds x10: 30
Final threat: 36
Damage on heroes: 4
Threat cost of defeated hero: 9
Victory points: 0
Total: 79

Comment by Tracker 1:
A few things,
First thanks for participating.

Second, your set up had a King Spider, it should have been a Forest Spider, but I don't think it changed anything.

Third, has to do with combat in round 3.  I think you triggered the Necormancer's reach event card as a shadow.  You will be happy to know that events do not trigger as shadow cards, so all your characters did not take one damage.  I was also a little unclear how Gloin took 3 damage in that round, I thought you defended the beastmaster with the Snowbourn Scout.

You can adjust your scoring with these changes unless I'm missing something.

Comment by JonBen:
Well done! Getting that quest off in Round 2 was awesome!

The King spider has more attack (3) than the Forest Spider (2). This results in Gloin taking 1 more damage and 1 more resource in Round 1, I don't think that resource is ever critically needed.
EDIT: Oppsies! I forgot that the Forest Spider would have the +1 attack the round it engages, even if Son of Arnor does the engaging. So the damage you assigned Gloin was appropriate in Round 1.
Likewise in Round 2 Aragorn takes one more damage than needed due to the King Spider's attack in Round 2. It think that covers the effects of this mistake.

Necormancer's Reach does not have a shadow effect so all that damage should be undone. Including another resource Gloin shouldn't have (again I don't think it mattered). The Snowbourn scout was defending so it should die not Gloin, which means that you couldn't play Brok Ironfist from your hand. The Beastmaster gets attacked by Aragorn alone suffering only 2 damage.

However I believe you still have enough resources to play Brok in Round 4, even though you have that single illegitimate resource floating around from Round 1. Note that Gloin shouldn't have died so he provides another resource in Round 4, so you can Sneak Attack and play Brok. Also Gloin provides more questing power so you don't even need Brok at that point.

Finally the Dol Guldor Orcs have a When Revealed which was not triggered. But this damage can be given to Gandalf.

By my reckoning this all means that your score without the 'cheatery' should be 30+36+2=68.

EDIT: With the extra damage on Gloin: 30+36+3=69

Of course you 'should' have reduced your threat with Gandalf instead of killing the Beastmaster That would have given you an even better score :) Even moreover, you should have sneaked in the combat of round 3 to lower your threat, then played Gandalf in round 4 to lower threat again. I think this run may have the template of the optimal solution :)

My reply to Tracker 1:
Ha. Figured I'd make at least one serious mistake!

Since I forgot Necromancer's Reach was a shadow (and not revealed from the Encounter Deck), I considered Snowborn Scout destroyed and the attack undefended.

That would have saved Gloin, giving me -9 to my Score. But he had two damage. That would make the corrected score 72 71

As far as gameplay, I would have quested with him and not quested with Son of Arnor (really debated committing Son of Arnor, due to a possible enemy and very unlikely, but possible, chance of 4 threat in the staging area). Giving a total of two extra questing points (due to Farimir's effect)

 As JonBen pointed out, Aragorn should have had 1 less damage (due to my King Spider vs. Forest Spider mistake), lowering my total score by 1

My reply to JonBen: 
Yep, my Gandalf decisions were heavy on my heart! I made my goal to get out of there as fast as possible and keep everything (staging area and engaged enemies) as clear as possible. Now that I know how that final revealed encounter turned out, I may have done things differently, but I also would have lost the 5 willpower Gandalf + Fairmir gave me, likely not making it out in Round 4

Edit: I see what you mean, now! That definitely could have bought me 5 more points. And, if I was feeling really risky (which I wasn't) I could have pulled off 10 extra points that way: sneak during the Combat Phase of round 3 to reduce threat and block the Beastmaster, then play and reduce threat during Round 4. A choice I would not have made not knowing what the Encounter Deck was going to give me

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